yeah maybe springCam. I don't want to tie it to a specific forward,
up, etc. vector though. Kind of more like a sphere boundary so that
the lookAt can happen at any angle depending on how the object moves,
but if the object leaves that sphere boundary I want the camera to
follow it on what ever vector happens to be between the camera center
and the object center at that moment

On Jun 3, 3:00 am, John Brookes <[email protected]> wrote:
> Depends on what you want.
> Maybe springCam class
>
> Or again copy objects transform to cam and use moveBackward, forward etc. :)

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