yeah maybe springCam. I don't want to tie it to a specific forward, up, etc. vector though. Kind of more like a sphere boundary so that the lookAt can happen at any angle depending on how the object moves, but if the object leaves that sphere boundary I want the camera to follow it on what ever vector happens to be between the camera center and the object center at that moment
On Jun 3, 3:00 am, John Brookes <[email protected]> wrote: > Depends on what you want. > Maybe springCam class > > Or again copy objects transform to cam and use moveBackward, forward etc. :)
