I believe this was fixed once, but is now broken in GitHub version.
Here is the fix, taking into account the views position on the Flash
stage.

private function mouseInView() : Boolean
                {
                        var mx : Number = _stage.mouseX - _view.x;
                        var my : Number = _stage.mouseY - _view.y;

                        return mx >= 0 && my >= 0 && mx < _view.width && my < 
_view.height;

                }

The current MouseManager3D ignores some events if the Broomstick view
isn't at 0,0 on the stage.
(i.e the ones it thinks are out of bounds)

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