Thanks, Michael!

I looked through the SoftShadowTest.as file, and found this:

                        matCube.shadowMethod = new
SlowFilteredShadowMapMethod(light1);

This still throws the error, but now there is shadow - on the cube
itself :(
So, still not what I need, but at least we're getting somewhere! I'd
appreciate any hint or tip that could get me closer.

Thanks!

On Jun 6, 1:21 pm, Michael Iv <explomas...@gmail.com> wrote:
> Try to copy paste the SimpleShadowtest demo file from Away3d broomstick
> examples trunk and run it in your app.If it runs good than you should check
> your code.I haven't seen something missing though.
> Also do you keep receiving the errors now?
> I can't help more on this  at this time as I am at work and don't have
> Incubator installed here .
>
>
>
>
>
>
>
>
>
> On Mon, Jun 6, 2011 at 2:18 PM, RocketClowns <rocketclo...@gmail.com> wrote:
> > I just did :)
>
> > ...still no shadows visible, though.....
>
> > On Jun 6, 1:03 pm, Michael Iv <explomas...@gmail.com> wrote:
> > > have you set "castShadow=true" to the shadow casting object?
>
> > > On Mon, Jun 6, 2011 at 1:59 PM, RocketClowns <rocketclo...@gmail.com>
> > wrote:
> > > > Hi Michael,
>
> > > > of course, you're right!
>
> > > > First, setting up the view:
>
> > > >                        view = new View3D();
> > > >                        view.antiAlias = 8;
>
> > > >                        view.camera.lens.far = 1000;
> > > >                        addChild(view);
>
> > > > Then I create the light like this:
>
> > > >                        light1 = new DirectionalLight(0, 1, -1);
> > > >                        light1.color = 0xFFFFFF;
> > > >                        view.scene.addChild(light1);
>
> > > > Then the materials:
>
> > > >                        matCube = new BitmapMaterial(new
> > > > WoodBitmap().bitmapData);
> > > >                        matCube.specular = 0.6;
> > > >                        //matCube.addMethod(new
> > SoftShadowMapMethod(light1,
> > > > 0.0006));        // throws Error #1125
> > > >                        matCube.lights = [light1];
>
> > > >                        matFloor = new ColorMaterial(0xFFFFFF);
> > > >                        matFloor.lights = [light1];
>
> > > > Then I add the objects to the scene:
>
> > > >                        floor = new Plane(matFloor, 500, 1000);
> > > >                        floor.z = 400;
> > > >                        floor.rotationZ = 90;
> > > >                        container.addChild(floor);
>
> > > >                        cube = new Cube(matCube, 100, 75, 5);
> > > >                        //cube.y = 100;
> > > >                        cube.z = 200;
> > > >                        container.addChild(cube);
>
> > > > And finally, on ENTER_FRAME:
>
> > > >                        view.render();
>
> > > > That's about it...
>
> > > > On Jun 6, 12:46 pm, Michael Iv <explomas...@gmail.com> wrote:
> > > > > Seeing your code could be extremely helpful
>
> > > > > On Mon, Jun 6, 2011 at 1:43 PM, RocketClowns <rocketclo...@gmail.com
>
> > > > wrote:
> > > > > > I could really use some help with getting shadows going in a very
> > > > > > simple 3D-scene.
>
> > > > > > I have a simple object that can be rotated with user mouse-input.
> > The
> > > > > > object is lit by a DirectionalLight, and behind it is a simple
> > white
> > > > > > plane.
>
> > > > > > I'd like the object to cast shadows onto the plane.
>
> > > > > > Adding a SoftShadowMapMethod to the object's material throws this
> > > > > > error:
>
> > > > > > RangeError: Error #1125: The index 4294967295 is out of range 8.
> > > > > >        at
> > away3d.lights.shadowmaps::ShadowMapperBase/renderDepthMap()
> > > > > >        at away3d.containers::View3D/updateLights()
> > > > > >        at away3d.containers::View3D/render()
> > > > > >        at Away7/onFrame()
>
> > > > > > What am I doing wrong? I'd really appreciate it if someone could
> > point
> > > > > > me in the right direction!
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > blog.alladvanced.net
> > > > > Tel:054-4962254
> > > > > mich...@neurotech.co.il
> > > > > t...@neurotech.co.il
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > mich...@neurotech.co.il
> > > t...@neurotech.co.il
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> mich...@neurotech.co.il
> t...@neurotech.co.il

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