Sorry I keep posting, but should also mention I'm using
DirectionalLight3D.  Not sure if that makes a difference or not but
thought I'd just point that out.

- Matt

On Jun 6, 1:49 pm, Matt Przybylski <m...@reintroducing.com> wrote:
> Actually, I just tried changing all 3 at the same time and it worked
> to start the scene but again did nothing if changing the values with
> the slider.  I even have a _view.render() call in the slider on
> change.
>
> - Matt
>
> On Jun 6, 1:46 pm, Matt Przybylski <m...@reintroducing.com> wrote:
>
>
>
>
>
>
>
> > Hey guys,
> > I've got a scene with a light in it and a slider to control the
> > light's brightness.  I set the slider from 0 to 1 and on change I set
> > light.brightness = slider.value.  Problem is, it doesn't work.  What's
> > the issue here?
>
> > I looked through the past group questions and found a post saying
> > brightness is only available when you first create the light and
> > cannot be controlled.  If this is true, how do I then control the
> > brightness of the scene?  That same post also said you use the
> > diffuse, specular, and ambient values but those are all different
> > initially (.5, 1, .5, respectively) so I suppose I could set them all
> > to 1 to start off though I don't think that will give me the desired
> > effects I want and then not sure if that would even work with the
> > brightness.  Any insight into how lighting works would be greatly
> > appreciated.
>
> > - Matt

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