I'm using this method to convert from 3d space to 2d in order to draw
in the bitmap of the texture that I load in my terrain:

                public static function transformTo2DScale(point:Point,
terrainDimensions:ITerrain):Point
                {
                        var new2DPoint:Point = new Point();
                        /*
                        * For a terrain with 2000x2000 we've got this scale
                        * terrain area -> [-1000, 1000] / (x1, xn)
                        * draw area -> [0, 1000] / (x1', xn')
                        * IMPORTANT!!!! -> The draw area is always [0, 1000]
                        * Conversion from (x1, xn) to (x1', xn'):
                        * x' = ((x - min{x1, xn}) / (max{x1, xn} - min{x1, 
xn})) * max{x1',
xn'}
                        */
                        new2DPoint.x = ((point.x - terrainDimensions.minW) /
(terrainDimensions.maxW - terrainDimensions.minW)) * 1000;
                        new2DPoint.y = 1000 - ((point.y - 
terrainDimensions.minH) /
(terrainDimensions.maxH - terrainDimensions.minH)) * 1000;
                        new2DPoint.x += (new2DPoint.x / 1000) * 24;
                        new2DPoint.y += (new2DPoint.y / 1000) * 24;

                        return new2DPoint;
                }

I'm sorry I know it may be a bit confusing but hope it helps.

On Jun 7, 12:08 pm, craiggrummitt <[email protected]> wrote:
> Bump...

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