Looked into Object3D lookAt() ,it seems that I do it the right way.May be
the forward calculation is wrong somewhere.
Carry on..

On Tue, Jun 7, 2011 at 5:50 PM, Michael Iv <explomas...@gmail.com> wrote:

> Away3D Matrix3DUtil lookAt() gives some really unexpected results,U guess
> it can't work with forward vector input.Updating Up and Left with roe
> copying is what I am breaking my head on now..
>
>
> On Tue, Jun 7, 2011 at 5:41 PM, John Brookes <jbp...@googlemail.com>wrote:
>
>> You can't just put a new forward into the matrix. The Up and Left would
>> have to be also updated, plus scaling, if any.
>>
>> So erm... just copy how lookAt works. Maybe?
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> mich...@neurotech.co.il
> t...@neurotech.co.il
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
mich...@neurotech.co.il
t...@neurotech.co.il

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