mmm, I don't know what you exactly do, but as I've did the update, I've runned a few tests.
results are identical per class: intersect ray: Vector3D(0, 10, 20) intersect rayThreeSix: Vector3D(0, 10, 20) rayThreeSix == 3.6 class with updated imports the rayDebugger class, is a private class of mine, dedicated to ray traces. the two functions used here, are simply, 1 tracing a segment and the other adding a cube at intersection if any. ------------ testcode ------------ private function testRay() : void { _rd = new RayDebugger(_view.scene); var rayThreeSix:RayThreeSix = new RayThreeSix(); var ray:Ray = new Ray(); var v0:Vector3D = new Vector3D(-200, 100, 20); var v1:Vector3D = new Vector3D(200, 100, 20); var v2:Vector3D = new Vector3D(0, -200, 20); //display the target face _rd.traceRay(v0, v1, 0xFFFFFF); _rd.traceRay(v1, v2, 0xFFFFFF); _rd.traceRay(v2, v0, 0xFFFFFF); //some destination point var dest: Vector3D = new Vector3D(0, 10, 10); // we trace trajectory _rd.traceRay(_view.camera.position, dest, 0x00FF00); var intersect:Vector3D; intersect = ray.getIntersect(_view.camera.position, dest, v0, v1, v2 ); trace("intersect ray: "+intersect); //if not null --> lets add a cube at the intersect vector if(intersect)_rd.addPointer(intersect, 20); intersect = rayThreeSix.getIntersect(_view.camera.position, dest, v0, v1, v2 ); trace("intersect rayThreeSix: "+intersect); //if not null --> lets add a cube at the intersect vector if(intersect)_rd.addPointer(intersect, 20); var trident:Trident = new Trident(250, true); _view.scene.addChild(trident); } here's what the above code does and looks like in Broomstickland. http://www.closier.nl/broomstick/hit.jpg In short both class getIntersect methods return correct and same results in both 3.6 and 4.0. Played with few different values and never were the results different from a class to the other or incorrect on display/debug. Note that it would be very strange unless a typo would have been made, because the new one simply replace the Vector3D native methods to avoid these stupid new construct returns. Fabrice On Jun 9, 2011, at 1:19 PM, John Brookes wrote: > > Just playing with ray.getIntersect and its not returning the right values. > > Just swapped the Function getIntersect from the 3.6 version into Broomstick > and now it works.