Hi everyone, Solved it: - You need to have your "loop" event on, in order to get the MouseEvent3D.MOUSE_OVER working properly. Otherwise, the hand cursor wont show up.
On 8 Jun, 20:32, brunoperry <brunope...@gmail.com> wrote: > Hi everyone, > > I'm setting the useHandCursor propertie to true on a few dynamically > generated Cube primitives. But the behaviour I get is a bit odd... > Sometimes it shows the hand cursor, sometimes not. > > Can anyone help? > > Thanks, > BP