Hi everyone,

Solved it:
- You need to have your "loop" event on, in order to get the
MouseEvent3D.MOUSE_OVER working properly. Otherwise, the hand cursor
wont show up.



On 8 Jun, 20:32, brunoperry <brunope...@gmail.com> wrote:
> Hi everyone,
>
> I'm setting the useHandCursor propertie to true on a few dynamically
> generated Cube primitives. But the behaviour I get is a bit odd...
> Sometimes it shows the hand cursor, sometimes not.
>
> Can anyone help?
>
> Thanks,
> BP

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