Flash doesn't, even that Away uses, it is finally transformed into matrix3D .Look into Molehill API ,there is no quaternion there
On Tue, Jun 14, 2011 at 12:19 PM, John Brookes <jbp...@googlemail.com>wrote: > Michael > Away uses quaternions for the rotation, look at the updateTransform in > Object3D. Although cant work out why its swapped? > Also theres a lerp function in the quaternion class. > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 mich...@neurotech.co.il t...@neurotech.co.il