Flash doesn't, even that Away uses, it is finally transformed into matrix3D
.Look into Molehill API ,there is no quaternion there

On Tue, Jun 14, 2011 at 12:19 PM, John Brookes <jbp...@googlemail.com>wrote:

> Michael
> Away uses quaternions for the rotation, look at the updateTransform in
> Object3D. Although cant work out why its swapped?
> Also theres a lerp function in the quaternion class.
>
>


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