Anybody already used the ZDepthFilter in Away3D 3.6 on a collection of 3DSprites? Looks like this is just not working at all / bug? So I am using the MaxPolyFilter now...
Thanks in advancem n:ko On Jun 2, 4:02 pm, "n:ko" <nicolas.l...@gmail.com> wrote: > There is a ZDepthFilter for that purpose actually :) > > On Jun 2, 3:27 pm, "n:ko" <nicolas.l...@gmail.com> wrote: > > > > > > > > > Hi all, > > > I just switched from Papervision to Away3D and I am trying to find a > > way to limit thedepthof a scene in terms of rendering. So for > > example I have 500 cubes displayed on a scene, and I want to optimize > > the performances by displaying only the ones which are closer than > > z=500. It looks like it's something I can achieve using the Fog > > Filter, but is there another way? > > > thanks in advance guys, > > > n:ko