Anybody already used the ZDepthFilter in Away3D 3.6 on a collection of
3DSprites?
Looks like this is just not working at all / bug?
So I am using the MaxPolyFilter now...

Thanks in advancem

n:ko

On Jun 2, 4:02 pm, "n:ko" <nicolas.l...@gmail.com> wrote:
> There is a ZDepthFilter for that purpose actually :)
>
> On Jun 2, 3:27 pm, "n:ko" <nicolas.l...@gmail.com> wrote:
>
>
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> > Hi all,
>
> > I just switched from Papervision to Away3D and I am trying to find a
> > way to limit thedepthof a scene in terms of rendering. So for
> > example I have 500 cubes displayed on a scene, and I want to optimize
> > the performances by displaying only the ones which are closer than
> > z=500. It looks like it's something I can achieve using the Fog
> > Filter, but is there another way?
>
> > thanks in advance guys,
>
> > n:ko

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