FYI - an answer is to have the skybox have its own canvas, and renderer. Push the canvas out past the edge of your map, and it works.
On Jun 13, 4:53 pm, Jos Yule <hyaku...@gmail.com> wrote: > Hello all. > > I'm using the Basic Renderer with the MaxPolyFilter. This keeps my > frame rates up, but it also cuts out the skybox as soon as the poly- > count goes too high. I'd be happy to trade some model polys for the > skybox. Is there a way to "force" the drawing of the skybox, even with > the MaxPolyFilter active? > > Thanks for any suggestions or tips! > > jos