FYI - an answer is to have the skybox have its own canvas, and
renderer. Push the canvas out past the edge of your map, and it
works.

On Jun 13, 4:53 pm, Jos Yule <hyaku...@gmail.com> wrote:
> Hello all.
>
> I'm using the Basic Renderer with the MaxPolyFilter. This keeps my
> frame rates up, but it also cuts out the skybox as soon as the poly-
> count goes too high. I'd be happy to trade some model polys for the
> skybox. Is there a way to "force" the drawing of the skybox, even with
> the MaxPolyFilter active?
>
> Thanks for any suggestions or tips!
>
> jos

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