Hi,

I have used NormalMapGenerator to generate normalBitmap for
Dot3BitmapMaterial. That works great.
After applying Dot3BitmapMaterial to mesh performance of my app is so
low that seams to hang.
Mesh is complicated and texture is very big, so I expected that.

What I'm trying to do is to convert some way Dot3BitmapMaterial to
BitmapMaterial.
I'd like to copy  bitmapdata from Dot3BitmapMaterial and create
BitmapMaterial using this bitmapdata.

This would be somtehing like 'shadow generator'.

I tryed everything with no success.

Does anybody know how to do this? I there some built in method to get
bitmapdata from Dot3BitmapMaterial.

Dot3BitmapMaterial bitmap and normalBitmap property gives only source
bitmaps not the output with lights.


Thanks for any help.

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