Guys, Check this http://labs.richcoremedia.com/away3d/

1. how can i get the URL parameter for the id to display specific 3d model
to load?

*http://labs.richcoremedia.com/away3d/view.php?**modId=1*<http://labs.richcoremedia.com/away3d/view.php?modId=1>

2. hurm..btw after upload to the server view.php does not given any respond
to database, when in localhost it's work. =.=

On Wed, Jun 29, 2011 at 4:45 PM, Mahfudz <fofodes...@gmail.com> wrote:

> Sounds good! Really appreciate it! ;-)
>
> so, if "path/to/model.3ds" need to be same "path/to/texture/texture.jpg"
> rite?
> hurm any example of using the AssetLoaderContext(). its more interesting
> rite now.
>
> Thanks again richardolsson. ;-)
>
>
> On Wed, Jun 29, 2011 at 4:06 PM, richardolsson <r...@richardolsson.se> wrote:
>
>> Textures are somewhat different, because by default they need to be
>> available through simple HTTP at runtime. If you're using AMF to
>> transfer your models then you will need to use URL re-mapping (in
>> Away3D's AssetLoaderContext class) to be able to map the texture URL,
>> either to another URL or directly to the texture data (that you also
>> retrieve via AMF.)
>>
>> For example, if your model at /path/to/model.3ds contains a reference
>> to "textures/texture.jpg", then usually that texture would be loaded
>> from /path/to/textures/texture.jpg, i.e. by concatenating the path to
>> the model and the relative path to the texture together. This is done
>> by Away3D's loading system. If instead you are using parseData() to
>> parse the model (which you have to if you are loading it yourself)
>> then the /path/to/ part of the path won't be available to the loader,
>> so you have to manually supply it. You can do this either by setting
>> the dependency base URL to /path/to, or by mapping textures/
>> texture.jpg to /path/to/textures/texture.jpg using
>> AssetLoaderContext.mapUrl().
>>
>> But to answer your direct question: Yes, you should have your textures
>> on the filesystem. Never store any files in a database, unless it
>> makes absolute sense to do so.
>>
>>
>> Cheers
>> /R
>>
>>
>> On Jun 29, 9:11 am, Mahfudz <fofodes...@gmail.com> wrote:
>> > Yes, i think i should store the path of the 3d models rite? and move the
>> 3d
>> > model file into the file system and store at the server.
>> > if store the 3d model at database, it may slow the performance of
>> database.
>> >
>> > How bout the texture of 3d model? it should be same like storing the
>> path of
>> > texture in database rite?
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > On Wed, Jun 29, 2011 at 4:39 AM, Choons <chadkim...@gmail.com> wrote:
>> > > yeah Richard is certainly right about not storing huge chunks of data
>> > > in the sql server. Especially if it's shared. Slowing down a shared
>> > > database server is probably the fastest way to get your website turned
>> > > off by your hosting company.
>> >
>> > > On Jun 28, 5:28 am, richardolsson <r...@richardolsson.se> wrote:
>> > > > There should be no problem storing everything in the same type of
>> > > > database field (text data can be stored just fine in a binary
>> store.)
>> > > > However, I would advice against storing large chunks of data in the
>> > > > database in the first place. You are probably better off storing the
>> > > > file data in files (on the file system) and just reference those
>> files
>> > > > (e.g. the local path on the server) in the database. That way you
>> > > > avoid getting huge database files which might affect database
>> > > > performance, and if you're on an old filesystem even limit the
>> number
>> > > > of entries you can store.
>> >
>> > > > Cheers
>> > > > /R
>> >
>> > > > On Jun 28, 12:12 pm, Michael Iv <explomas...@gmail.com> wrote:
>> >
>> > > > > That seems to me fine.
>> >
>> > > > > Try this and let me know if it works :)
>> >
>> > > > > On Tue, Jun 28, 2011 at 1:08 PM, Mahfudz <fofodes...@gmail.com>
>> wrote:
>> > > > > > Check this diagram
>> >
>> > > > > > On Tue, Jun 28, 2011 at 6:07 PM, Mahfudz <fofodes...@gmail.com>
>> > > wrote:
>> >
>> > > > > >> oic. Ok then. its more advance when developing away3d involving
>> the
>> > > > > >> database. =.=
>> > > > > >> try check this diagram, is it correct or else. i need to
>> understand
>> > > the
>> > > > > >> flow on this type of application with away3d.
>> >
>> > > > > >> On Tue, Jun 28, 2011 at 12:10 PM, Michael Iv <
>> explomas...@gmail.com
>> > > >wrote:
>> >
>> > > > > >>> *|**is it possible i create 1 file including the 3ds, obj, n
>> > > collada
>> > > > > >>> model? i think it cant be rite?*
>> > > > > >>> *
>> > > > > >>> *
>> > > > > >>> No .As these are very different formats.collada and obj are
>> plain
>> > > text
>> > > > > >>> based formats whereas 3ds is a binary one.In your database you
>> need
>> > > to store
>> > > > > >>> those under different data types.
>> >
>> > > > > >>> Cheers,
>> > > > > >>> Michael
>> > > > > >>> On Tue, Jun 28, 2011 at 5:06 AM, Mahfudz <
>> fofodes...@gmail.com>
>> > > wrote:
>> >
>> > > > > >>>> Looks good. Really appreciate it. btw my application involve
>> 3ds,
>> > > obj
>> > > > > >>>> and collada model.
>> >
>> > > > > >>>> Dirk -> Yes, i think ZendAMF its better but i need to try
>> AMFPHP
>> > > > > >>>> too..try to compare it once upload on server
>> >
>> > > > > >>>> Michael -> WebOrb? sound great. i'll study it 1st too. ;-)
>> >
>> > > > > >>>> is it possible i create 1 file including the 3ds, obj, n
>> collada
>> > > model?
>> > > > > >>>> i think it cant be rite?
>> >
>> > > > > >>>> On Tue, Jun 28, 2011 at 5:21 AM, DBird <
>> dirk.fe...@googlemail.com
>> > > >wrote:
>> >
>> > > > > >>>>> Or check ZendAMF. Integrated in the popular zend-framework:
>> > > > > >>>>>http://framework.zend.com/manual/de/zend.amf.server.html
>> >
>> > > > > >>>>> There is also a nice Service Browser like in AMFPHP.
>> > > > > >>>>>http://www.zamfbrowser.org/
>> >
>> > > > > >>>>> Cheers,
>> > > > > >>>>> Dirk
>> >
>> > > > > >>>> --
>> > > > > >>>> *Regard,*
>> > > > > >>>> *
>> > > > > >>>> *
>> > > > > >>>> *Muhamad Mahfudz
>> > > > > >>>> *
>> > > > > >>>> *Media Director @ Rich Core Media *
>> > > > > >>>> *
>> > > > > >>>>http://www.richcoremedia.com*
>> > > > > >>>> mahf...@richcoremedia.com | +6017.681.5474 <
>> > > mahf...@richcoremedia.com>
>> >
>> > > > > >>> --
>> > > > > >>> Michael Ivanov ,Senior Programmer
>> > > > > >>> Neurotech Solutions Ltd.
>> > > > > >>>www.neurotechresearch.com
>> > > > > >>>http://blog.alladvanced.net
>> > > > > >>> Tel:054-4962254
>> > > > > >>> mich...@neurotech.co.il
>> > > > > >>> t...@neurotech.co.il
>> >
>> > > > > >> --
>> > > > > >> *Regard,*
>> > > > > >> *
>> > > > > >> *
>> > > > > >> *Muhamad Mahfudz
>> > > > > >> *
>> > > > > >> *Media Director @ Rich Core Media *
>> > > > > >> *
>> > > > > >>http://www.richcoremedia.com*
>> > > > > >> mahf...@richcoremedia.com | +6017.681.5474 <
>> > > mahf...@richcoremedia.com>
>> >
>> > > > > > --
>> > > > > > *Regard,*
>> > > > > > *
>> > > > > > *
>> > > > > > *Muhamad Mahfudz
>> > > > > > *
>> > > > > > *Media Director @ Rich Core Media *
>> > > > > > *
>> > > > > >http://www.richcoremedia.com*
>> > > > > > mahf...@richcoremedia.com | +6017.681.5474 <
>> > > mahf...@richcoremedia.com>
>> >
>> > > > > --
>> > > > > Michael Ivanov ,Senior Programmer
>> > > > > Neurotech Solutions Ltd.www.neurotechresearch.comhttp://
>> > > blog.alladvanced.net
>> > > > > Tel:054-4962254
>> > > > > mich...@neurotech.co.il
>> > > > > t...@neurotech.co.il
>> >
>> > --
>> > *Regard,*
>> > *
>> > *
>> > *Muhamad Mahfudz
>> > *
>> > *Media Director @ Rich Core Media *
>> > *http://www.richcoremedia.com*
>> > mahf...@richcoremedia.com | +6017.681.5474 <mahf...@richcoremedia.com>
>>
>
>
>
> --
> *Regard,*
> *
> *
> *Muhamad Mahfudz
> *
> *Media Director @ Rich Core Media *
> *
> http://www.richcoremedia.com*
> mahf...@richcoremedia.com | +6017.681.5474 <mahf...@richcoremedia.com>
>
>


-- 
*Regard,*
*
*
*Muhamad Mahfudz
*
*Media Director @ Rich Core Media *
*
http://www.richcoremedia.com*
mahf...@richcoremedia.com | +6017.681.5474 <mahf...@richcoremedia.com>

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