I'm guessing you want the local Z axis (or X- or Y axis) in global space. You can do this by taking the transform of the object and multiplying it by the Z-axis (or X- or Y axis): object.transform.transformVector(vector(0,0,1))
-- Apprentice On Jun 28, 6:32 pm, "chlorid...@gmail.com" <chlorid...@gmail.com> wrote: > Hi, I would like look an objet but use the object Axis > :http://lolofday.com/axis_lookAt.jpg > > I want the second result, how to get Object Axis ? > > thx