I'm guessing you want the local Z axis (or X- or Y axis) in global
space.
You can do this by taking the transform of the object and multiplying
it by the Z-axis (or X- or Y axis):
object.transform.transformVector(vector(0,0,1))

-- Apprentice

On Jun 28, 6:32 pm, "chlorid...@gmail.com" <chlorid...@gmail.com>
wrote:
> Hi, I would like look an objet but use the object Axis 
> :http://lolofday.com/axis_lookAt.jpg
>
> I want the second result, how to get Object Axis ?
>
> thx

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