Hey Justin very nice site! and great news on the haxe classes. If you feel like sharing your efforts, my advice would be to create a gitbhub fork and convert as files to haxe files in paralell. That way, anyone wishing to lend a hand can dip in and out of the codebase without getting lost. Is the intentition to compile a javascript/webgl version of away3d, or are you thinking more along the lines of a native c++ lib?
Rob On Thu, Jul 7, 2011 at 10:43 AM, j...@justinfront.net <j...@justinfront.net>wrote: > Sorry for the cheeky thread but... > > Looking for some freelance away3d or something in the UK, while in france > doing haXe I had to pass on a project > to a friend, but ended up coding structures on my sunday afternoons as > unpaid favor ( you may remember my away3d modification threads such as > RepeatPanVolumeDriver thread, and modifying Loader3D class with colored bars > thread ). Anyway most of the credit to the project has to go to my friend > and the client, the project just went live, it's probably a bit heavy. If > it has any bugs then just think about your sunday afternoons before telling > me about them. I can't really check the final version anyway as waiting for > broadband setup, not so practical over a mobile connection. > > http://www.wigmore-hall.org.**uk/learning/resources/**soundhouse<http://www.wigmore-hall.org.uk/learning/resources/soundhouse> > > Currently free for work freelancing in london or maybe even full time, > currently down in bath so not up for the odd day - so only serious offers, > but would be interested either working directly or with my designer friend ( > he knows away better than me.. but it is me that ends up hacking it for our > needs ). > > Anyway while I am looking for work I won't be idle, I have started hand > porting some latest away classes to haXe but long time before I get near to > even attempting a rough compile, at the moment they are just rough ports > with lot's of todo's for me to come back to, wip sources for about 2/3 are > online but next to useless till I get further, and it maybe tricky when i > get to the stage of trying to compile as i am still on leopard and adobe > seem not to be supporting, have an old incubator hopefully that will be ok. > > If you have any questions about the soundhouse code I will obviously try to > address them if I feel it is generic enough to answer, and can release the > odd class as opensource such as generic ones posted in previous threads. > > Also on a rather lateral note... I am also up for doing some illustration > as well as coding and some sort of mix is something I would like for full > time, so prefer freelance. > > > Cheers > > > Justin > flash/haxe coder and fine artist. > > -- Rob Bateman Flash Development & Consultancy rob.bate...@gmail.com www.infiniteturtles.co.uk www.away3d.com