Hey Matt

this discrepancy in lights is unlikely to be related to the difference
between local and online rendering, and more likely a difference in player
and / or swf file. check your player version and swf file being run to make
sure they are identical. Also, this may be a discrepancy between renderers -
the standalone flash player will render on the GPU by default, while the
browser plugin requires the parameter wmode=direct to be set in the embed
tags otherwise the inbuilt software renderer is used

cheers


Rob



On Thu, Jul 7, 2011 at 6:40 PM, Matt Przybylski <m...@reintroducing.com>wrote:

> So I took out the 4 point lights and put in two extra directional
> lights (giving me 3 directional total) and the scene looks much better
> and doesn't create the cartoony look.  Is this bad practice to use 3
> directionals?  In general, though, why were the point lights causing
> this to happen?  Is there bugs in the point lights that are still
> being worked out?
>
> Matt
>
> On Jul 7, 12:05 pm, Matt Przybylski <m...@reintroducing.com> wrote:
> > Hey guys,
> > I'm working on a project with Broomstick and I have a lighting setup:
> >
> > 4 point lights around a table (you can see two of them in the
> > screenshots marked by red cubes, the other two are basically on the
> > other side of the table) and a directional light pointing down at the
> > table.  This setup looks as it should when I'm testing locally but as
> > soon as I put it online and view it in a browser the lights look blown
> > out and the models look almost cartoonish.  Can someone please tell me
> > why this is happening?
> >
> > LOCAL:http://dev.reintroducing.com/2011/away3d-broomstick/local.png
> >
> > REMOTE:http://dev.reintroducing.com/2011/away3d-broomstick/remote.png
>



-- 
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com

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