Hey Matt this discrepancy in lights is unlikely to be related to the difference between local and online rendering, and more likely a difference in player and / or swf file. check your player version and swf file being run to make sure they are identical. Also, this may be a discrepancy between renderers - the standalone flash player will render on the GPU by default, while the browser plugin requires the parameter wmode=direct to be set in the embed tags otherwise the inbuilt software renderer is used
cheers Rob On Thu, Jul 7, 2011 at 6:40 PM, Matt Przybylski <m...@reintroducing.com>wrote: > So I took out the 4 point lights and put in two extra directional > lights (giving me 3 directional total) and the scene looks much better > and doesn't create the cartoony look. Is this bad practice to use 3 > directionals? In general, though, why were the point lights causing > this to happen? Is there bugs in the point lights that are still > being worked out? > > Matt > > On Jul 7, 12:05 pm, Matt Przybylski <m...@reintroducing.com> wrote: > > Hey guys, > > I'm working on a project with Broomstick and I have a lighting setup: > > > > 4 point lights around a table (you can see two of them in the > > screenshots marked by red cubes, the other two are basically on the > > other side of the table) and a directional light pointing down at the > > table. This setup looks as it should when I'm testing locally but as > > soon as I put it online and view it in a browser the lights look blown > > out and the models look almost cartoonish. Can someone please tell me > > why this is happening? > > > > LOCAL:http://dev.reintroducing.com/2011/away3d-broomstick/local.png > > > > REMOTE:http://dev.reintroducing.com/2011/away3d-broomstick/remote.png > -- Rob Bateman Flash Development & Consultancy rob.bate...@gmail.com www.infiniteturtles.co.uk www.away3d.com