Tested with Away3D 3.4 from SVN Tags branch, converted all Vector3Ds to Number3Ds and no Z-Sorting issues.
On 21 July 2011 20:21, Darcey Lloyd <darcey.ll...@gmail.com> wrote: > Hi, > > I have a couple of cubes next to eachother, basic as basic gets eg: > http://www.allforthecode.co.uk/away3d/bug/ > > As you move the mouse the scene pans and tilts relative to the mouse > position. > > These cubes are not modified in any funky way but have some serious Z > sorting issues. This is using Away3D FP10 zip download from github. > > They are too close together for push to front and > both Renderer.CORRECT_Z_ORDER and Renderer.INTERSECTING_OBJECTS; does not > fix the problem. > > Switching to Away3D Lite fixes the problem but then I'm left without all > the features I've come to know and love not to mention having to re-code the > rest of the app to Away3D Lite. > > Any ideas? > > D >