Tested with Away3D 3.4 from SVN Tags branch, converted all Vector3Ds to
Number3Ds and no Z-Sorting issues.








On 21 July 2011 20:21, Darcey Lloyd <darcey.ll...@gmail.com> wrote:

> Hi,
>
> I have a couple of cubes next to eachother, basic as basic gets eg:
> http://www.allforthecode.co.uk/away3d/bug/
>
> As you move the mouse the scene pans and tilts relative to the mouse
> position.
>
> These cubes are not modified in any funky way but have some serious Z
> sorting issues. This is using Away3D FP10 zip download from github.
>
> They are too close together for push to front and
> both Renderer.CORRECT_Z_ORDER and Renderer.INTERSECTING_OBJECTS; does not
> fix the problem.
>
> Switching to Away3D Lite fixes the problem but then I'm left without all
> the features I've come to know and love not to mention having to re-code the
> rest of the app to Away3D Lite.
>
> Any ideas?
>
> D
>

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