I had to recompile approx. two years old code with away3d 2.4.0

I used same sources (sitting in the project folder) but latest flex3
sdk 3.6

As the result, WhiteShadingBitmapMaterial is not showing any texture
(not a player issue also, old swf works).

Does anyone remember himself having similar experience, ever? Or where
do I look for clues?

Reply via email to