Interested in your hunch / experience with improperly initialised
Vectors.
Does this typically include any Vector housekeeping buried away inside
the Away3D library - or do you mean more specifically in the calling /
application code?

The reason for the distinction is that I'm almost certain I don't
touch any containers during the panning/zooming - I only change
parameters on the camera and mandate the hover in the enter frame
event.

In fact, what is so challenging about the debugging - is that so
little of my code is being exercised during the panning/zooming. How
can it work perfectly ok for an arbitrary number of pan and zoom
changes, and then quite suddenly throw this error :-v .

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