Interested in your hunch / experience with improperly initialised Vectors. Does this typically include any Vector housekeeping buried away inside the Away3D library - or do you mean more specifically in the calling / application code?
The reason for the distinction is that I'm almost certain I don't touch any containers during the panning/zooming - I only change parameters on the camera and mandate the hover in the enter frame event. In fact, what is so challenging about the debugging - is that so little of my code is being exercised during the panning/zooming. How can it work perfectly ok for an arbitrary number of pan and zoom changes, and then quite suddenly throw this error :-v .
