That means that the BUFFER(of your geometry ) IS TOO BIG ;) .May be AWD2 doesn't support submeshes ? Richard Olson?
On Tue, Aug 23, 2011 at 5:10 AM, craig_b <ceb...@gmail.com> wrote: > Hi All, > > Just having fun with the AWD2 parser and exporter and must say I am > LOVING the tiny file sizes! > > Anyway, I’m trying to import a mesh with 63,323 triangles and I am > getting the error "Error #3670: Buffer too big". I’m using the AWD2 > parser for this and I exported the mesh from Maya using the AWD2 > exporter. I know from this post: > > > http://groups.google.com/group/away3d-dev/browse_thread/thread/2f706cd6714d6f94 > > that there is a limit Molehill places on number of triangles for > imported meshes, but that the parser should handle this automatically > by breaking it into separate meshes. Just wondering if this is > something the AWD2 parser has implemented yet or if it’s still in the > works. > > Thanks > Craig > -- Michael Ivanov ,Senior Programmer Neurotech Solutions Ltd. www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 mich...@neurotech.co.il t...@neurotech.co.il