That means that the BUFFER(of your geometry ) IS TOO BIG ;) .May be AWD2
doesn't support submeshes ? Richard Olson?

On Tue, Aug 23, 2011 at 5:10 AM, craig_b <ceb...@gmail.com> wrote:

> Hi All,
>
> Just having fun with the AWD2 parser and exporter and must say I am
> LOVING the tiny file sizes!
>
> Anyway, I’m trying to import a mesh with 63,323 triangles and I am
> getting the error "Error #3670: Buffer too big".  I’m using the AWD2
> parser for this and I exported the mesh from Maya using the AWD2
> exporter.  I know from this post:
>
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/2f706cd6714d6f94
>
> that there is a limit Molehill places on number of triangles for
> imported meshes, but that the parser should handle this automatically
> by breaking it into separate meshes. Just wondering if this is
> something the AWD2 parser has implemented yet or if it’s still in the
> works.
>
> Thanks
> Craig
>



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