Hi guys, I posted this on the Away3D forum as well, but it seems like it already got lost in the shuffle.
So I want to understand the 4.0 skeleton system. I figured I would make a simple example using a cylinder primitive with several segments, declare a skeleton for it in code with a couple of joints, assign verts to the joints, and move the joints in a basic way to see if all is working right. Sounds like it should be easy right? Well I've looked at the skeleton classes on and off for months and till do not understand how to do something as simple as this. Can anyone explain how to do this? I would really appreciate it.
