I would try:

Make a plane.  Make it face the camera.  Apply your bitmap as the material
(there are plenty of examples of this around).  Make it really, really big.
 Make it really, really far away.  Adjust.  Tweak.

Good luck.

-roger

On Sat, Oct 29, 2011 at 10:16 PM, Elias Holman
<[email protected]>wrote:

> Hi all,
> I previously had a piece of working code that simply set a static
> background image on the View3D by calling view.backgroundImage = (some
> bitmap data). I stepped away from the project for a few weeks and it
> appears that at some point in the intervening time, the code that handles
> the background image was changed to use the BackgroundImageRenderer, which
> is now complaining that the size of my background image is not a power of
> 2. Since this is just an end-user provided image generally taken from a
> digital camera, I don't have control over the size of it, so it would be a
> lot of extra work to make it conform, and would likely distort the image in
> the long run. I'm wondering if 1) this constraint could be disabled with a
> particular API call if a user so desired; I assume the constraint was put
> in place for performance reasons, but that's not an issue with my
> application or 2) someone could recommend an alternate way of putting up a
> 2D background image that should lie behind everything else in the scene.
> Any assistance would be greatly appreciated. Thanks for all the amazing
> work on 4.0!
>
> --
> Elias Holman <[email protected]> | Proprietor
> Distance Software | www.distancesoftware.com
> Direct: (414)231-9016 | Fax: (866)293-7605 | IM: distancesoftware
>



-- 
Roger Crist
Interactive Media Developer
[email protected]
415.933.7643

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