To add more to this... It seems like the best way I can see is to make a custom PartitionTraverser & Renderer for 1 view that has an "exclude list" that i can populate with explicit names of Entities i want to exclude from that view..
The next step i'm trying to achieve is rendering this entire view to a Texture. I then want to use this texture in the 1st view as a BitmapMaterial. ( or a TexureMaterial as i'm using the texturerefactor branch on github ) I've got so far with this by creating a custom renderer and passing in a TextureBase reference.. But the output i see in view1 is not matching up... Any ideas? Cheers, Jamie On Oct 31, 6:37 pm, jamie655321 <jamie.ow...@gmail.com> wrote: > Hi, > > I'm rendering 2 views each rendering the same scene but from different > cameras povs. I have a number of meshes that i want to show in 1 view > but hide in the other. > > Is there a straightforward way of doing this built into Away3D 4? > Perhaps using Partitions or custom scene graph nodes? > > Thanks, > > Jamie