Hi everyone,

I use Away3D 3.6 and I'm trying to apply a Bitmap Material on a 3DS
cube model generated with Blender.

I defined two Materials on Blender (one for the back face named
"backMat" and another for the other faces named "frontMat")

The problem is that when I apply the BitmapMaterial on the "frontMat"
i have the bitmap duplicated on the faces instead of the same image
extended on the faces. I would like to have one image extends and
applied to all the faces included in the "frontMat".

what I do is looping on the objects of the parser and then :
 var myMaterialData:MaterialData =
objet3D.materialLibrary.getMaterial(nomMaterial);
 myMaterialData.material = texture;

Any idea ?

Thank you in advance.

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