Hi everyone, I use Away3D 3.6 and I'm trying to apply a Bitmap Material on a 3DS cube model generated with Blender.
I defined two Materials on Blender (one for the back face named "backMat" and another for the other faces named "frontMat") The problem is that when I apply the BitmapMaterial on the "frontMat" i have the bitmap duplicated on the faces instead of the same image extended on the faces. I would like to have one image extends and applied to all the faces included in the "frontMat". what I do is looping on the objects of the parser and then : var myMaterialData:MaterialData = objet3D.materialLibrary.getMaterial(nomMaterial); myMaterialData.material = texture; Any idea ? Thank you in advance.
