On Wed, Oct 15, 2008 at 1:59 PM, Gregor Best <[EMAIL PROTECTED]> wrote: > At Wed, 15 Oct 2008 08:48:18 +0200 > Julien Danjou <[EMAIL PROTECTED]> wrote: > >> Yes, it should use your wallpaper. >> For sprites, it does not seems like garbage, it seems that you've set >> a wallpaper with 2 differents tools and awesome uses the wrong one >> to simulate transparency.
Mhh, well then perhaps an option to have the background as a solid color would be helpful (the original space invaders had a black background if I remember correctly), I'll take a look at the code and see if I can add this myself. >> > > Also, there might be problems if the application you use for setting > wallpapers > just overlays the root window with another one, because if you start Invaders > on top of other windows, your screen background will show through around the > sprites. If no real screen background is set, maybe Awesome tries to grab the > root windows background but receives garbage. Interesting. I use a custom made application to set my wallpaper, and I do not overlay a window, I simply load a pixmap, set it as the back_pixmap of the root window, and set the _XROOTMAP_ID property. This works well with everyting (including awesome) but for some reason not for space invaders? On the other hand, I can confirm I am only setting my wallpaper ONCE (I only use pink wallpapers on my laptop ;) ), and the background of the sprites DOES look like garbage to me, or perhaps the XOR of some value with my wallpaper. > > On the keys-don't-work thingie, did you start invaders with the lua prompt? In > that case, there's already a keygrabber running which prevents Invaders from > grabbing the keyboard. > > Gregor > yes, I did start invaders through the lua prompt, using a keybinding the problem is not there. Thanks, -- To unsubscribe, send mail to [EMAIL PROTECTED]