Hi, On 05.12.2013 22:16, Uli Schlachter wrote: > On 03.12.2013 11:06, Stanislav Ochotnicky wrote: >> Quoting Uli Schlachter (2013-12-03 08:54:22) >>> On 02.12.2013 23:39, Stanislav Ochotnicky wrote: >>>> Quoting Uli Schlachter (2013-12-02 22:57:58) >>> [...] >>>>> I hope this clears up the current state. Feel free to come up with >>>>> suggestions >>>>> on how to improve this. >>>> >>>> Thanks for quick reply. I don't think it makes sense to complicate core >>>> awesome >>>> codebase by introducing custom X property. It *would* be nice if >>>> completely full >>>> dynamic tagging would be easily possible but that's not really a >>>> discussion for >>>> this thread :-) >>> >>> I just thought about adding a "blob" property which contains just a random >>> string that is completely uninterpreted by awesome, but could be accessed by >>> lua. This blob would however need a better name than just "blob", of course. >>> >>> This isn't much work on the C side and shifts the problem into lua-land >>> (aka "no >>> longer my problem" ;-) ). >>> >>> >>> If it were called "blob", I would save it in "AWESOME_BLOB" and have it >>> accessible as c.blob. There are some obvious problems like "who controls the >>> blob" where different modules both would want to save stuff in there. If >>> this >>> should be solved, then "blob" would not only need a way better name, but >>> would >>> also need to be a table. And I would have to think about how to serialize a >>> lua >>> table into an X11 property... >> >> I am not sure about maximum size of X11 property but I can imagine few use >> cases >> (mostly around preserving state between restarts, saving, restoring, maybe >> profiles?) > > Good question. The only thing I found in the docs: > > "The maximum size of a property is server-dependent and may vary dynamically." > > Anyway, attached is a patch which implements a "blob" property on clients. > This > is a string that survives restarts. Of course, this needs some helper > functions > in awful so that more than one thing can be saved in here. No idea about the > format for this and too lazy to think about it. > > So this patch is just a proof of concept that people can experiment with. > Also, > I still don't like the name "blob". > > [...] >>> What do you guys think? >> >> I'd welcome uncle blob with open arms. I believe a nice Lua access API will >> be >> needed but that's a separate point... > > Looking forward to someone implementing this. :-)
Just pushed a commit to git which adds the c.blob property. Not much changed, except that the X11 property is now called AWESOME_NAQUADAH_BLOB to have less changes of name collisions. Still looking forward to someone implementing some nice lua API on top of this. Cheers, Uli P.S.: All code that messes with c.blob directly will be shot. We really need some nice lua API for this that avoids collisions and is nicer than "just a string"! -- "In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." -- To unsubscribe, send mail to awesome-devel-unsubscr...@naquadah.org.