, On Sep 15, 2014 5:02 PM, "Joren Heit" <jorenh...@gmail.com> wrote: > > I'm so sorry, totally forgot to mention my version: > > awesome v3.5.5 (Kansas City Shuffle) > • Build: Jun 11 2014 02:21:37 for x86_64 by gcc version 4.9.0 (root@miyumi) > • Compiled against Lua 5.1.5 (running with Lua 5.1) > • D-Bus support: ✔ > > > On Mon, Sep 15, 2014 at 9:58 PM, Joren Heit <jorenh...@gmail.com> wrote: >> >> Hi guys, >> >> I wrote some simple routines to enable tiling in a floating environment. It works fine with, for example, an iceweasel window but I get really weird behavior with my terminal emulator: Terminator. >> >> When I open a fresh window and try to tile it e.g. to the left, the window starts resizing automagically. However, when I have dragged/resized it prior to tiling, everything works as expected. >> >> To illustrate this, I've uploaded a demo to youtube: https://www.youtube.com/watch?v=a5wgCw01kkE >> Does anyone have any idea what's going on? Here's the most important piece of the lua code: >> >> function tile(c, dir) >> >> if c == nil then return end >> >> if not floatTile[c] then >> resetFloatTile(c) >> end >> >> c.maximized = false >> c.minimized = false >> >> local s = mouse.screen >> local cg = c:geometry() >> local sg = screen[s].workarea >> >> local x, y, width, height >> >> if dir == "left" then >> x,y,width,height = tileLeft(c, cg, sg) >> elseif dir == "right" then >> x,y,width,height = tileRight(c, cg, sg) >> elseif dir == "up" then >> x,y,width,height = tileUp(c, cg, sg) >> elseif dir == "down" then >> x,y,width,height = tileDown(c, cg, sg) >> elseif dir == "full" then >> x,y,width,height = tileFull(c, sg) >> end >> >> c:geometry({x = x, y = y, width = width, height = height}) >> end >> >> I think the only relevant piece of the code above is the change in geometry. >> By the way, other windows sometimes don't get drawn properly after tiling. I remember in 3.4 that we could force a redraw of a client, but I couldn't find anything anymore in the docs. >> >> Thanks, >> Joren >> >
Dunno if you've solved it, but unchecking "window geometry hints" on terminator preferences solved its weird behaivor on my environment.