cc Scott. As plugin may be affected.

23.10.2012 15:41, Sergey Bylokhov wrote:
Hi Everyone,
Please review the fix.
This is an attempt to make our resizing better. I try to eliminate all unnecessary repaint actions. 1 "Layer backed view" was changed to "Layer hosting view" - unnecessary call from drawRect() was eliminated. Now we post Paint event in the resize callback when necessary.
2 CALayer options were changed, so now it don't force setNeedsDisplay.
3 canDrawInCGLContext() was added to CGLLayer.m to eliminate unnecessary call to drawInCGLContext() when our 2d texture is not ready. 4 CPlatformWindow.deliverMoveResizeEvent() make an attempt to expose LWWindowPeer synchronously. (LWCToolkit.invokeAndWait is used)

After the fix we call Layer.setNeedsDisplay only in the Java2D Queue Flusher threads. It means that we have no possibility to accelerate resizing even more from awt side.
I'll make addition research of this question in the following CR.
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7129082
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=8001213

Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7198229
Webrev can be found at: http://cr.openjdk.java.net/~serb/7198229/webrev.00



--
Best regards, Sergey.

Reply via email to