Hi Petr,
1. Please add some javadoc to explain the difference between the
"lightweight" sync and the heavyweight one.
2. src/macosx/classes/sun/lwawt/macosx/LWCToolkit.java
749 static void doAWTRunLoop(long mediator, boolean processEvents) {
750 notifyEnterNestedAppKitLoop();
751 doAWTRunLoopImpl(mediator, processEvents, inAWT);
752 }
I think we should use try/finally here.
3. Why do you interrupt the waiting for the first nested loop only? Why
is it not a problem for subsequent nested loops?
4. What's the reason for the INTERRUPTED state in NSApplicationAWT? You
don't really care if you got the event or the waiting has been
interrupted - you stop waiting either way. So why do we care about the
exact state? Looks like an unnecessary complication.
5. Note that realSync() doesn't actually guarantee anything. It only
claims to make the best effort to try to sync the queue. Sending the
event itself is already good as it makes things moving in the Cocoa
framework. Should we actually bother with interrupting it? Can we simply
introduce some reasonable timeout (500ms?) and simply return if the
dummy event hasn't been received yet?
--
best regards,
Anthony
On 12/23/2013 04:54 PM, Petr Pchelko wrote:
Hello, AWT Team.
Please review the fix for the issue:
https://bugs.openjdk.java.net/browse/JDK-7185258
The fix is available at:
http://cr.openjdk.java.net/~pchelko/9/7185258/webrev/
The problem:
nativeSyncQueue synchronizes the native event queue. However, there are several
situations when a dummy event posted to the native queue is not dispatched.
These are our own nested loop in doAWTRunLoop and Cocoa's internal nested loop
in NSView:dragImage.
Solution:
1. The interruptNativeSyncQueue was introduced. In case we are waiting for the
native event queue this method interrupts waiting, otherwise it's a no-op. This
is needed for the following reason: suppose the nativeSyncQueue is called on
EDT. While the queue is flushed some event was processed which caused us to
call doAWTRunLoop. As EDT is blocked we would have got a deadlock. Interrupting
the wait lets EDT flush it's events and lets AppKit exit a nested loop. When
the nativeSyncQueue is interrupted we do not immediately exit realSync, but
flush EDT and try to sync native queue again. Most likely in this case we would
not be in a nested loop and will successfully sync a native queue.
2. A lightweight version of nativeSyncQueue was introduced. This one does not
flush the event queue, it only flushes a selector queue. This is needed to not
deadlock when realSync was called during DnD. Suppose nativeSyncQueue is called
while the app is in the native nested dragging loop. Until dragging operation
finishes only dragging-related events will be processed. So we have no
opportunity to flush the queue as our dummy event will be blocked by a dragging
nested loop.
I've tested it by running almost all awt and swing tests. No new failures, some
tests start to pass after the fix.
With best regards. Petr.