On 14.02.2014 2:52, Jim Graham wrote:


On 2/13/14 5:03 AM, Anton V. Tarasov wrote:
Hi Jim,

Please, look at the update:

http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.5

Here I'm correcting the rect after the transform in SG2D:

2123         // In case of negative scale transform, reflect the rect
coords.
2124         if (w < 0) {
2125             w *= -1;
2126             x -= w;
2127         }
2128         if (h < 0) {
2129             h *= -1;
2130             y -= h;
2131         }


The blit direction (dx, dy) remains transformed. Is this the right
behavior from your perspective?

Yes, that looks good. I wonder if the "w *= -1" results in a multiply byte code whereas "w = -w" would avoid the multiply?

            ...jim

Jim,

Yes, this indeed results in different byte code instructions (imult & ineg). Just for curiosity I did some measuring which showed negatioation worked 10% faster :)
Well, I'll fix it but let me please not send an update...

Thanks!
Anton.

Reply via email to