> On Monday, September 15, 2014 1:43 AM, "d...@axiom-developer.org" 
> <d...@axiom-developer.org> wrote:

> The browser front end currently allows Axiom notebook-like interaction
> (you type an expression and see the result) as well as hyperdoc-style
> browsing (only some of the pages have been converted so far).
> 
> The graphics port to the browser will require using a canvas.  (Scott
> Morrison's command of graphics has me cracking open my Foley and Van
> Dam book.)  I've done some canvas programming with javascript to test
> examples.  I'd like to use the new websocket interface so the canvas
> can do interactive commands back to axiom (my attempt to use it
> failed, probably due to a misconfiguration somewhere).

Out of curiosity, does the WebGL work have any implications for the 
browser-as-interface paradigm, either for 3D plotting or possibly as a complete 
"generic canvas" solution?  I confess I hadn't really thought too deeply about 
it since I'm one of those old fogies who vastly prefers a purpose-built 
interface for most things as opposed to browser-as-interface, but as I consider 
interfaces like that of Blender and the push towards WebGL it occurs to me that 
a pure OpenGL interface (probably excepting key bindings and events, as usual) 
might be able to do lots of really cool things on all sorts of devices...

CY

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