Hello, I'm working on bug 688830 in Unity, which is about letting the user
select a quicklist item with just one right click. Currently, you have to
let go of the mouse button first or you will just start dragging the
launcher icon. This behavior is annoying and the bug is tagged as bite-size
so I decided to try to help fix it.

Dieder Roche commented it could be "bitesize with good mentorship," so I
hope I can get a little assistance here in figuring out Unity's technical
design. Okay, maybe more than the design. :) There's a lot to take in.

I see that when there is an OnMouseDown signal emitted, a Launcher instance
will handle it, and I can see where later in the chain of method calls, the
quicklist menu item is created and shown in LauncherIcon::RecvMouseDown.
What I haven't found yet is what sends the OnMouseDown signal in the first
place.

For example, in Launcher.cpp line 186,

OnMouseDown.connect  (sigc::mem_fun (this, &Launcher::RecvMouseDown));

What is OnMouseDown and where is it instantiated? Does it happen outside of
Unity or am I just overlooking the place where it is created?

I think if I could see a higher level source of input events (or do I mean
lower?) , if would be easier to see what to do with them further down the
line.

Also, if it sounds like I'm approaching the whole problem the wrong way,
feel free to point me in a new direction.

Thanks,
Josh

https://bugs.launchpad.net/unity/+bug/688830
_______________________________________________
Mailing list: https://launchpad.net/~ayatana-dev
Post to     : ayatana-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~ayatana-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to