Since this doesn't seem to be the best solution for everyone I hope we can work together on making a new design sketch which works. I will try a few different approaches and I hope that people will pitch in with their own ideas. Thanks guys for your feedback!
2011/5/6 Jamu Kakar <jka...@kakar.ca> > Hi Niklas,, > > On Thu, May 5, 2011 at 6:40 PM, Niklas Rosenqvist > <niklas.s.rosenqv...@gmail.com> wrote: > > "But please tell me one reason why increasing the visibility of the > > background of running apps isn't just as good in terms of visibility > > with the added benefit of being always visible, not just on hover, > > i.e. more consistent and more usable." > > > > The reason for why I don't think that's such a good idea is because > there's > > a risk there will be too much going on on the launcher together with > > colorful icons, counters and progress bars. Therefore I believe the > solution > > is to tune down the noise and not add more, this will provide a cleaner > > interface. > > I just finished my JS and HTML mockup and I feel that it works very good > in > > practice. Don't expect it to be completely bug free because I did it > quick > > and dirty to just have something to show you guys. It basically works in > all > > new browsers so feel free to try it out. Though if you click around like > > crazy there's a chance the icons don't change as they should. > > Mockup: > > http://unity-mockup.nsrosenqvist.com/ > > Source: > > http://unity-mockup.nsrosenqvist.com/source/unity-mockup.zip > > Thanks for putting this together! Something I find a bit awkward with > Unity, in general, is that a number of things change as you move your > mouse. For example, in stock Unity the launcher slides around > (depending on whether you have a maximized window), the global menu > appears or disappears as you move your mouse near the top of the > screen, and the orange window outline around windows does weird things > when you move a window aroud. > > I find these behaviours rather confusing and distracting. The mockup > you've made adds to this noise. When you hover the launcher, it looks > like everything gets disabled and I wonder if I can really click the > icons... then when I mous away it comes back to life. I think it's > the opposite to what I expected. > > Anyway, it's great to be able to see an idea in action, thanks for > taking the time to do this. > > Thanks, > J. >
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