I did the proofreading, here's the file: https://docs.google.com/document/d/1J34DQBM6UOj9fPGgjo1EwQrB_M4cHXxlKFQiuxKwXLs/edit?hl=en
On Sun, Jan 9, 2011 at 10:34 AM, Alex Vachon <[email protected]>wrote: > > > On Sun, Jan 9, 2011 at 7:40 AM, david blanchard <[email protected]>wrote: > >> Hi, >> >> I looked at some feedback on the introduction mission, and it's not >> working well unfortunately. >> One of the big issues is that the moment when the organization website is >> hacked is not well understood. The reason is that we did not have enough >> time to add a wow effect when the site is hacked, so people don't even >> notice it, and because of that they don't really understand what is >> happening in the chat. > > > What is the percentage of people who passed this step of seeing the hacked > page? > > > >> Another problem is that players are a bit lost at the beginning, because >> we try to give them the context and talk to them a lot while they only look >> for a tutorial. At least that's how I understand it. They expect to do a >> simple mission and be guided step by step; that's, as of now, how I see it. >> > > Yeah, the "finding missing agent" mission suits that need well. > > >> Third issue is that we apparently tried to include too much text in this >> first mission, we need to have the user play almost immediately else he gets >> bored, that's what I reckon for the feedback. >> > > I think we try to say too much in the mission, like explaining what rot13 > is for example, the text should be more to the point. > >> >> So here is what I'm doing to partly solve these issues before tomorrow's >> deadline : >> - temporarily hiding the current introduction mission until we create the >> wow effect for the hacking of the organization website. >> > > A good "hack attack" effect will capture the attention an make it much more > fun. > > >> - replacing the content of the introduction with an easier mission (the >> one called missing_agent, that players seem to be able to perform without >> too much difficulty). More precisely, Alex I've taken the liberty to keep >> the beginning and ending of your mission (context wise) and I've replaced >> the middle (the hack part that doesn't work, and the following chocolate >> hills) with the missing agent mission. >> > > OKay, that's fine. > > >> - make this introduction mission as easy and step by step as possible. - >> And remove some text that is not absolutely necessary for the understanding. >> >> I think this is the best course of action for now, but please let me know >> what you think. >> I'll push this new version tonight so you can check it. I already attach >> the php so that you can get an idea. >> >> Alex : >> I'm sorry I can't use your mission for tomorrow's build. Regarding the wow >> effect when the hack happens, there's not much that can be done until then. >> And regarding the fact that text is too long, well we're all currently >> learning what works or not for the players. Personnally a big lesson of the >> week-end that I've learned for the future is that the less time the player >> spends on the chat the better, because it's a blocker for many people >> apparently. > > > Yes, probably very true. I found the chat mode to mechanical and dry. Let > me suggest this: let's make the chat portion a video chat. Bill would > converse with the player on a webcam while the player would answer with > words. A lot of the information then would be spoken, lively, we would see > Bill's emotions when he is attacked. I would do it, just for fun, to see > how that goes. > > > >> We have to push him to do things on the web as much as possible (for >> instance expurgate the chat by showing him a picture or a video on the web >> instead of telling him something on the chat). That's a good challenge for >> the next steps I think. >> >> I would have preferred to have you adapt the introduction mission using >> the missing agent one, because it's your mission; but because of the >> deadline it's easier if I work directly on the php. But if you could proof >> read either the attached php or tonight on the live when the mission is >> pushed, and give me some feedback, that would be very useful. >> > > Not sure what you mean, send me a more detailed message if you want, but > today Sunday, I won't have much time until later tonight to do anything. > >> >> Thx >> D >> >> >> _______________________________________________ >> Farsides mailing list - [email protected] >> >> Wiki: http://farsides.com/ >> List: http://farsides.com/ml/ >> Forum: http://farsides.com/forum/ >> Ideas: http://farsides.com/ideas/ >> Chat: http://farsides.com/chat/ >> > > > > -- > Best, > > Alex Vachon > > cartouchecreations.com > Follow me on Twitter <http://twitter.com/cartouchefilms> > Follow me on Facebook <http://www.facebook.com/profile.php?id=602172865> > Montreal Loves New York Loves > Montreal<http://www.facebook.com/home.php?sk=group_135269469856078&ap=1> > > New York - Montreal - Vancouver > > > -- Best, Alex Vachon cartouchecreations.com Follow me on Twitter <http://twitter.com/cartouchefilms> Follow me on Facebook <http://www.facebook.com/profile.php?id=602172865> Montreal Loves New York Loves Montreal<http://www.facebook.com/home.php?sk=group_135269469856078&ap=1> New York - Montreal - Vancouver
_______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

