I did the proofreading, here's the file:

https://docs.google.com/document/d/1J34DQBM6UOj9fPGgjo1EwQrB_M4cHXxlKFQiuxKwXLs/edit?hl=en

On Sun, Jan 9, 2011 at 10:34 AM, Alex Vachon
<[email protected]>wrote:

>
>
> On Sun, Jan 9, 2011 at 7:40 AM, david blanchard <[email protected]>wrote:
>
>> Hi,
>>
>> I looked at some feedback on the introduction mission, and it's not
>> working well unfortunately.
>> One of the big issues is that the moment when the organization website is
>> hacked is not well understood. The reason is that we did not have enough
>> time to add a wow effect when the site is hacked, so people don't even
>> notice it, and because of that they don't really understand what is
>> happening in the chat.
>
>
> What is the percentage of people who passed this step of seeing the hacked
> page?
>
>
>
>> Another problem is that players are a bit lost at the beginning, because
>> we try to give them the context and talk to them a lot while they only look
>> for a tutorial. At least that's how I understand it. They expect to do a
>> simple mission and be guided step by step; that's, as of now, how I see it.
>>
>
> Yeah, the "finding missing agent" mission suits that need well.
>
>
>> Third issue is that we apparently tried to include too much text in this
>> first mission, we need to have the user play almost immediately else he gets
>> bored, that's what I reckon for the feedback.
>>
>
> I think we try to say too much in the mission, like explaining what rot13
> is for example, the text  should be more to the point.
>
>>
>> So here is what I'm doing to partly solve these issues before tomorrow's
>> deadline :
>> - temporarily hiding the current introduction mission until we create the
>> wow effect for the hacking of the organization website.
>>
>
> A good "hack attack" effect will capture the attention an make it much more
> fun.
>
>
>> - replacing the content of the introduction with an easier mission (the
>> one called missing_agent, that players seem to be able to perform without
>> too much difficulty). More precisely, Alex I've taken the liberty to keep
>> the beginning and ending of your mission (context wise) and I've replaced
>> the middle (the hack part that doesn't work, and the following chocolate
>> hills) with the missing agent mission.
>>
>
> OKay, that's fine.
>
>
>> - make this introduction mission as easy and step by step as possible. -
>> And remove some text that is not absolutely necessary for the understanding.
>>
>> I think this is the best course of action for now, but please let me know
>> what you think.
>> I'll push this new version tonight so you can check it. I already attach
>> the php so that you can get an idea.
>>
>> Alex :
>> I'm sorry I can't use your mission for tomorrow's build. Regarding the wow
>> effect when the hack happens, there's not much that can be done until then.
>> And regarding the fact that text is too long, well we're all currently
>> learning what works or not for the players. Personnally a big lesson of the
>> week-end that I've learned for the future is that the less time the player
>> spends on the chat the better, because it's a blocker for many people
>> apparently.
>
>
> Yes, probably very true.  I found the chat mode to mechanical and dry.  Let
> me suggest this:  let's make the chat portion a video chat.  Bill would
> converse with the player on a webcam while the player would answer with
> words.  A lot of the information then would be spoken, lively, we would see
> Bill's  emotions when he is attacked.  I would do it, just for fun, to see
> how that goes.
>
>
>
>> We have to push him to do things on the web as much as possible (for
>> instance expurgate the chat by showing him a picture or a video on the web
>> instead of telling him something on the chat). That's a good challenge for
>> the next steps I think.
>>
>> I would have preferred to have you adapt the introduction mission using
>> the missing agent one, because it's your mission; but because of the
>> deadline it's easier if I work directly on the php. But if you could proof
>> read either the attached php or tonight on the live when the mission is
>> pushed, and give me some feedback, that would be very useful.
>>
>
> Not sure what you mean, send me a more detailed message if you want, but
> today Sunday, I won't have much time until later tonight to do anything.
>
>>
>> Thx
>> D
>>
>>
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>
>
>
> --
> Best,
>
> Alex Vachon
>
> cartouchecreations.com
> Follow me on Twitter <http://twitter.com/cartouchefilms>
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>
>
>


-- 
Best,

Alex Vachon

cartouchecreations.com
Follow me on Twitter <http://twitter.com/cartouchefilms>
Follow me on Facebook <http://www.facebook.com/profile.php?id=602172865>
Montreal Loves New York Loves
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New York - Montreal - Vancouver
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