Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-03-20.


2011-03-20 01:02:26+0000 antoviaque (antoviaque) is now online
2011-03-20 07:49:29+0000 antoviaque (antoviaque) is now online
2011-03-20 11:05:35+0000 antoviaque (antoviaque) is now online
2011-03-20 12:57:16+0000 dachary (dachary) is now online
2011-03-20 12:57:22+0000 <dachary> Hey
2011-03-20 12:57:25+0000 <dachary> FYI http://dachary.org/?p=191
2011-03-20 12:57:34+0000 <dachary> giving up on opensocial
2011-03-20 12:57:54+0000 <antoviaque> oh...
2011-03-20 12:57:59+0000 * antoviaque is reading
2011-03-20 12:58:37+0000 <dachary> antoviaque: it's corporate owned & opaque to 
Free Software
2011-03-20 12:58:59+0000 <dachary> this is something that was already there 
last year
2011-03-20 12:59:26+0000 <dachary> but I managed anyway, hoping it would become 
better
2011-03-20 12:59:46+0000 <dachary> I turns out that it is getting even worse
2011-03-20 13:00:16+0000 <dachary> apparently shindig is the last active 
component led by a google employee 
2011-03-20 13:00:55+0000 <dachary> oh well
2011-03-20 13:01:09+0000 <antoviaque> huhu...
2011-03-20 13:03:49+0000 <antoviaque> Do you know if it's actually used by 
projects, even outside of the free software world? Reading what you wrote, it 
looks like a problem of general energy put into OpenSocial, like if those 
responsible for it don't really want to push it
2011-03-20 13:04:14+0000 <antoviaque> But haven't dug much, so I don't know
2011-03-20 13:04:56+0000 <antoviaque> http://shindig.apache.org/ => "The 
connection was reset"
2011-03-20 13:05:51+0000 <dachary> it's used by companies, yes
2011-03-20 13:06:03+0000 <dachary> actually it's only used by companies
2011-03-20 13:06:20+0000 <dachary> and this is the problem
2011-03-20 13:06:35+0000 <dachary> they have no interest whatsover in sharing 
with the outside world
2011-03-20 13:06:47+0000 <dachary> they have been imposed opensocial by the 
mangement at some point
2011-03-20 13:06:56+0000 <dachary> and they use it
2011-03-20 13:07:02+0000 <dachary> they don't contribute to it
2011-03-20 13:07:31+0000 <dachary> it's very much like collada in that respect
2011-03-20 13:07:52+0000 <dachary> it happened because managers decided it but 
there is no individual behind it
2011-03-20 13:08:06+0000 <antoviaque> But they would still need to keep updates 
& all public - at least at the level Facebook is, if they hope to get app 
developers to use it
2011-03-20 13:08:42+0000 <dachary> I agree
2011-03-20 13:09:45+0000 <dachary> But that does not happen. It's a corporate 
driven project with a complete lack of leadership. Very much like collada. Or 
neufbox :-)
2011-03-20 13:10:12+0000 <antoviaque> Yup, reading their blog, it seems very 
corporate
2011-03-20 13:11:37+0000 <antoviaque> Even the tone of Facebook's developer 
website is more dev-friendly, which is quite a underachievement
2011-03-20 13:12:29+0000 <dachary> :-)
2011-03-20 13:12:45+0000 <antoviaque> Do you think that there is something we 
could do at Farsides that would help, here?
2011-03-20 13:12:53+0000 <dachary> No. 
2011-03-20 13:13:22+0000 <dachary> It's a dead end. But that's not too much of 
a concern, I think.
2011-03-20 13:13:46+0000 <antoviaque> Then what's the next step? 
2011-03-20 13:14:11+0000 <dachary> Of what ? 
2011-03-20 13:14:29+0000 <antoviaque> For Free Software social network games
2011-03-20 13:14:38+0000 <dachary> I don't know.
2011-03-20 13:14:42+0000 <antoviaque> hmm
2011-03-20 13:16:13+0000 <antoviaque> Because we can't possibly ignore that 
world - from the player perspective it's like staying in the past, and a huge 
conversion blocker
2011-03-20 13:16:52+0000 <antoviaque> hmmm
2011-03-20 13:17:52+0000 <dachary> http://en.netlog.com/go/explore/apps/
2011-03-20 13:18:12+0000 <dachary> netlog opensocial applications
2011-03-20 13:18:20+0000 <antoviaque> This is especially tricky, because with 
social networks the critical mass effect plays even more - even if we supported 
things like Diaspora it wouldn't completely solve the issue
2011-03-20 13:18:23+0000 <dachary> I can't believe there are so little of them 
2011-03-20 13:18:23+0000 * antoviaque looking
2011-03-20 13:19:58+0000 * antoviaque registering...
2011-03-20 13:20:49+0000 <antoviaque> Well if it is that hostile, I'm not that 
surprised actually
2011-03-20 13:22:30+0000 <dachary> http://en.netlog.com/play/directory
2011-03-20 13:22:40+0000 <dachary> it's real confusing 
2011-03-20 13:24:57+0000 <antoviaque> But the specs are open, right? So 
potentially we could develop/maintain a PHP library here if we need one, no?
2011-03-20 13:26:13+0000 <dachary> yes. But the specs are complex and change 
for the worst in that respect.
2011-03-20 13:26:32+0000 <dachary> Trying to accomodate the needs for all 
stakeholder.
2011-03-20 13:26:57+0000 <antoviaque> Yup... But that's also a bit the case 
with W3C, right?
2011-03-20 13:27:24+0000 <dachary> apparently the 
http://en.netlog.com/play/directory games sections is unrelated to opensocial
2011-03-20 13:28:16+0000 <antoviaque> ah, so basically each social network has 
his own API, and when they want to they update their support of OpenSocial that 
nobody uses?
2011-03-20 13:28:45+0000 <dachary> more or less,yes
2011-03-20 13:28:49+0000 <antoviaque> humpf
2011-03-20 13:28:57+0000 <antoviaque> too good to be true
2011-03-20 13:29:10+0000 <dachary> it's not as bad as you suggest
2011-03-20 13:29:16+0000 <dachary> but it's bad
2011-03-20 13:30:49+0000 <antoviaque> But it could also be related to the state 
of the free software games, too - since nobody develops games with that 
philosophy (unlike on the W3C side), it is left in the hands of the ones who 
don't care
2011-03-20 13:31:11+0000 <dachary> I think it boils down to use the social 
network as a SSO + a messenging system to suggest your friends to install the 
application. Once it's done everything happens on the application server. 
2011-03-20 13:33:04+0000 <antoviaque> Yup, but the messenging system is a big 
part - it's basically what the whole social network concept is about
2011-03-20 13:33:10+0000 <dachary> I agree with the free software game state.
2011-03-20 13:33:31+0000 <antoviaque> the level of detail you need to care 
about with messaging is very high
2011-03-20 13:33:46+0000 <dachary> antoviaque: does facebook allow the 
application to make use of the messenging system ? 
2011-03-20 13:34:37+0000 <antoviaque> yes - they control and restrict what and 
how you use in it, but it's the main appeal for game developers
2011-03-20 13:34:58+0000 <antoviaque> the SSO part removes a barrier, but the 
main part is the social interactions
2011-03-20 13:38:23+0000 <dachary> antoviaque: do you know of a game / 
application that makes use of these social interactions ?
2011-03-20 13:39:24+0000 <antoviaque> I don't know much the OpenSocial part, 
but all the successful Facebook apps do - I can give you a few examples if 
you're ready to get there and see it : )
2011-03-20 13:40:35+0000 <antoviaque> You can also see it in the specs of Card 
Stories
2011-03-20 13:40:57+0000 <antoviaque> 
http://farsides.com/wiki/Card_Stories_-_Beta1.0_Specifications
2011-03-20 13:42:07+0000 <antoviaque> But it's hard to get a feel like this - 
like most things related to human interaction, the only way is usually to 
experiement it for yourself for some time
2011-03-20 13:44:29+0000 <antoviaque> That's actually one of the rare areas 
where I think Eben Moglen is wrong - when he depicts Facebook as "free Web 
hosting with some PHP doodads and APIs", he really underestimates the time and 
energy spent into making the interactions relevant to users
2011-03-20 13:44:56+0000 <antoviaque> *that* is hard, not the technology
2011-03-20 13:46:27+0000 <dachary> I would like a successfull apps to try, yes. 
I'm curious.
2011-03-20 13:49:48+0000 <antoviaque> Try http://apps.facebook.com/cityville/ 
or Farmville (but you'll need Flash...)
2011-03-20 13:49:54+0000 <antoviaque> Let me try to find one without Flash
2011-03-20 13:50:10+0000 <dachary> I'll try with flash
2011-03-20 13:50:30+0000 <antoviaque> It's basically a social SimCity
2011-03-20 13:51:42+0000 <antoviaque> Where they mix social exchanges in the 
middle of the gameplay - you need others to do things for you to grow faster, 
more easily...
2011-03-20 13:54:14+0000 <antoviaque> You have several components:
2011-03-20 13:54:57+0000 <antoviaque> 1) Posting on the player's wall (or on 
his friend's walls sometimes), to attract the attention of others when they 
spend time talking with others on their feed
2011-03-20 13:55:32+0000 <antoviaque> 2) Invites, that allow to propose to 
friends to come to the game, usually in exchange for an advantage in the game
2011-03-20 13:56:22+0000 <antoviaque> 3) Visibility of others' profiles and 
gameplay - to go visit somebody else's town, see who is playing, etc.
2011-03-20 13:58:04+0000 <antoviaque> But all of those are integrated in very 
specific ways, slight modifications can make huge changes, even aside of the 
gameplay itself
2011-03-20 14:00:31+0000 <dachary> I'm trying to invite you by entering your 
email in farmville.com but it says the page "does not exist"
2011-03-20 14:00:53+0000 <dachary> could you invite [email protected] ? 
2011-03-20 14:00:59+0000 <dachary> I'm using her facebook account ;-)
2011-03-20 14:01:06+0000 <antoviaque> ahah, ok
2011-03-20 14:01:20+0000 <antoviaque> First I need to add her as a friend
2011-03-20 14:02:10+0000 <dachary> I think not
2011-03-20 14:02:24+0000 <dachary> there is a box at the bottom of the neighbor 
invitations
2011-03-20 14:02:33+0000 <dachary> that allow you to enter email addresses
2011-03-20 14:03:10+0000 <antoviaque> Maybe because you play from Famville.com
2011-03-20 14:03:28+0000 <antoviaque> It's Facebook connect, which is different 
from the FB apps
2011-03-20 14:03:34+0000 <antoviaque> let me see
2011-03-20 14:05:04+0000 <dachary> yes
2011-03-20 14:05:30+0000 <dachary> but I did not mean that you must not add 
agnes as a friend if it's easier for you
2011-03-20 14:05:31+0000 <antoviaque> That's actually a good illustration of my 
point above: most players do not want to play "outside of facebook", even if 
technically it doesn't mean much
2011-03-20 14:06:15+0000 <antoviaque> For things like that: instead of having 
to find a friends email, they will just pick it up from thir list of friends
2011-03-20 14:06:28+0000 <antoviaque> And search for farmville in the facebook 
search
2011-03-20 14:06:57+0000 <antoviaque> "Inviting a friend" has thus two very 
separate actions: adding the person as a friend, and then later on interacting 
with him/her in games
2011-03-20 14:07:11+0000 <dachary> i understand
2011-03-20 14:07:17+0000 <antoviaque> question of habits and lowering the 
barriers everywhere on the way
2011-03-20 14:08:11+0000 <antoviaque> (sorry it's taking time, I haven't been 
on Farmville in a while and it's spamming me with requests about friends ;p)
2011-03-20 14:09:01+0000 <antoviaque> I've added Agnes as a friend, you should 
see the invite on Facebook
2011-03-20 14:09:33+0000 <antoviaque> trying on farmville.com now
2011-03-20 14:10:31+0000 <antoviaque> request sent
2011-03-20 14:12:59+0000 <antoviaque> sent you a gift request too : )
2011-03-20 14:14:21+0000 <dachary> I agreed 
2011-03-20 14:14:37+0000 <dachary> and then the browser went into a loop 
(cityville)
2011-03-20 14:14:48+0000 <dachary> redirect from a url that redirects to another
2011-03-20 14:15:00+0000 <dachary> I restarted the browser
2011-03-20 14:15:18+0000 <dachary> went to farmville which shows an empty 
screen (firefox macosx)
2011-03-20 14:15:24+0000 <antoviaque> huhu
2011-03-20 14:15:31+0000 <dachary> trying with safari
2011-03-20 14:16:02+0000 <antoviaque> I sometimes get issues, especially when 
Facebook or the app updates permissions
2011-03-20 14:16:21+0000 <antoviaque> They change their API all the time and it 
creates glitches
2011-03-20 14:17:47+0000 <antoviaque> But this part which is technically hairy 
seem unnoticed by most users (Cityvill has currently 90M+ active players during 
the month...)
2011-03-20 14:17:51+0000 <antoviaque> strange uh? : )
2011-03-20 14:21:38+0000 * antoviaque just noticed someone wished him an happy 
marriage one year ago by planting a sign in his farmville crop : )
2011-03-20 14:22:00+0000 <antoviaque> Crazy people ;p
2011-03-20 14:37:40+0000 <dachary> bon
2011-03-20 14:38:00+0000 <antoviaque> : )
2011-03-20 14:38:04+0000 <dachary> ahum
2011-03-20 14:38:23+0000 <dachary> This site makes me sick ;-)
2011-03-20 14:38:33+0000 <antoviaque> yes, farmville is an horrible game
2011-03-20 14:38:43+0000 <dachary> is it ? 
2011-03-20 14:38:52+0000 <dachary> cityville is better ? 
2011-03-20 14:39:13+0000 <antoviaque> well,personally I find it boring, but I 
can't ignore the fact that so many people play it
2011-03-20 14:39:20+0000 <dachary> ok
2011-03-20 14:39:34+0000 <antoviaque> cityville is a bit better, mostly because 
I like SimCity
2011-03-20 14:40:32+0000 <antoviaque> I've been hooked a bit by cafeworld some 
time ago too
2011-03-20 14:42:15+0000 <antoviaque> but the thing is, to really see how the 
integration works, one needs to actually use Facebook on a regular basis
2011-03-20 14:42:36+0000 <antoviaque> It's the only way to see it through the 
eyes of the players, and analyze the mechanisms at play
2011-03-20 14:43:44+0000 <antoviaque> but anyway : ) this doesn't solve our 
issue :/
2011-03-20 14:46:12+0000 <dachary> No, it does not. 
2011-03-20 14:48:31+0000 <dachary> I won't worry about it though.
2011-03-20 14:50:35+0000 <antoviaque> What about Card Stories? Do you abandon 
the idea of working on it then?
2011-03-20 14:52:21+0000 <dachary> No, I don't.
2011-03-20 14:52:47+0000 <dachary> I updated my calendar to confirm that I will 
be working on it 22nd march
2011-03-20 14:52:49+0000 <dachary> http://dachary.org/?page_id=18
2011-03-20 14:53:05+0000 <antoviaque> cool : )
2011-03-20 14:53:21+0000 <dachary> I will not do it in an opensocial context 
though
2011-03-20 14:53:38+0000 <dachary> I think I will do it in a way that is 
friendly to social network integration
2011-03-20 14:54:14+0000 <dachary> I learnt a few traps to avoid in this regard 
when integrating poker to opensocial last year
2011-03-20 14:54:28+0000 <dachary> the first of which (it was painful) is to 
not rely on cookies at all
2011-03-20 14:55:15+0000 <dachary> because cookies do not exist in this social 
network world
2011-03-20 14:55:47+0000 <dachary> the second trap is to make sure the 
javascript is insensitive to being run in an iframe
2011-03-20 14:58:03+0000 <antoviaque> Yup
2011-03-20 14:59:23+0000 <antoviaque> It's a good basis, that we could extend 
to support specific social networks
2011-03-20 15:00:17+0000 <antoviaque> Would be interesting to discuss it with 
Pranjal, who currently works on the FB implementation - maybe he would be happy 
to halt his dev and just work on extending your implmentation for Facebook
2011-03-20 15:01:53+0000 <dachary> I'm not sure if I should try to setup a 
draft javascript / webservice site. Or if I should try to implement the 
gameplay. I think implementing the gameplay would be better.
2011-03-20 15:02:39+0000 <antoviaque> Yep, it's good to start with something 
that a user can try
2011-03-20 15:03:01+0000 <dachary> re Pranjal: I'm not sure I would want to 
discuss with him. No disrespect intented ;-)
2011-03-20 15:03:32+0000 <antoviaque> oh really? why?
2011-03-20 15:04:32+0000 <antoviaque> He's a nice chap, he's working on 
recovering the mess let by the dev from his company who had started and then 
stopped implementing Card Stories
2011-03-20 15:05:03+0000 <dachary> I'm not sure why. I'm not sure where I'm 
going yet ;-)
2011-03-20 15:05:29+0000 <dachary> https://code.launchpad.net/hackit : could 
you link to the current implementation ? I understand it's part of the global 
repository, isn't it ? 
2011-03-20 15:06:14+0000 <antoviaque> I see - don't worry, in any case you're 
free with your contribution here
2011-03-20 15:06:16+0000 <antoviaque> let me see
2011-03-20 15:06:51+0000 <antoviaque> https://code.launchpad.net/cardstories => 
lp:~pranjal/cardstories/devel
2011-03-20 15:07:07+0000 <dachary> I like the idea of interacting with you. I'm 
not sure about interacting with someone else on this topic.
2011-03-20 15:07:19+0000 <dachary> antoviaque: thanks !
2011-03-20 15:10:53+0000 * dachary following 
http://trac.fsffrance.org/wiki/CreateNewVm to create the  cardstories VM
2011-03-20 15:13:28+0000 * antoviaque adds the URL to his ZTD : )
2011-03-20 15:15:34+0000 * antoviaque is going to eat lunch (getting hungry at 
4pm ;p)
2011-03-20 15:16:00+0000 <dachary> :-)
2011-03-20 15:16:29+0000 <dachary> I assume you won't mind that I create this 
VM on z2-6
2011-03-20 15:33:19+0000 <antoviaque> of course not : )
2011-03-20 15:34:26+0000 <antoviaque> Actually you're saving me work, I would 
have had to install CS this week, and this way it has the added bonus of being 
in its own VM : )
2011-03-20 15:34:42+0000 <antoviaque> So thanks! :D
2011-03-20 15:43:25+0000 <dachary> antoviaque: you should be able to ssh 
[email protected] from any VM assuming the agent is forwarded. 
Let me know if you have troubles.
2011-03-20 15:51:04+0000 <dachary> install CS ? 
2011-03-20 15:51:08+0000 <dachary> cardstories
2011-03-20 15:51:10+0000 <dachary> :_0
2011-03-20 15:51:15+0000 <dachary> not CustomerSupport
2011-03-20 15:51:16+0000 <dachary> ahahah
2011-03-20 15:59:04+0000 <dachary> antoviaque: I browsed the code and it seems 
the coding part is in files
2011-03-20 15:59:32+0000 <dachary> ./controllers/pages_controller.php
2011-03-20 15:59:32+0000 <dachary> ./controllers/users_controller.php
2011-03-20 16:00:09+0000 <dachary> with the database in 
2011-03-20 16:00:11+0000 <dachary> /sql/db_cardstories.sql
2011-03-20 16:00:21+0000 <dachary> the rest of the files are templates
2011-03-20 16:00:28+0000 <dachary> am I missing anything ? 
2011-03-20 16:01:34+0000 <dachary> I like the codefire.in domain name
2011-03-20 16:01:57+0000 <dachary> although I'm not sure how confident I would 
be to work with people setting their code on fire ;-)
2011-03-20 16:06:52+0000 <dachary> unless I'm mistaken the game play is not yet 
implemented (i.e. voting for cards is but the game resolution is not)
2011-03-20 16:08:51+0000 <dachary> antoviaque: are there CSS integrated static 
HTML pages somewhere ? If not, are there mockups ? 
2011-03-20 16:11:21+0000 <dachary> maybe I could create a webservice that 
implements the gameplay with a JSON API
2011-03-20 16:13:21+0000 <dachary> it looks like a self contained task that 
would even be useful to Pranjal and not overlap with what he has. Unless I 
missed something significant, of course.
2011-03-20 16:24:50+0000 <dachary> bbl
2011-03-20 16:30:25+0000 dachary (dachary) is now online
2011-03-20 16:30:29+0000 <dachary> back
2011-03-20 16:36:58+0000 <antoviaque> (finishing a coffee with Deborah, will 
have a look right after : ) )
2011-03-20 16:37:34+0000 * dachary finished browsing 
http://farsides.com/wiki/Card_Stories_-_Beta1.0_Specifications
2011-03-20 16:38:27+0000 * dachary takes a closer look at the current database
2011-03-20 16:53:53+0000 <antoviaque> back
2011-03-20 16:54:43+0000 <antoviaque> we were watching the pilot of the series 
The Fringe - seems interesting, if you haven't seen it yet you may like it ;p
2011-03-20 16:55:47+0000 <antoviaque> So let me have a look at the Card Stories 
codebase - what's the IP of the VM you created?
2011-03-20 16:56:16+0000 <antoviaque> The dev has just resumed and I haven't 
had a look at it since December, so I don't remember much about the code
2011-03-20 16:56:20+0000 <antoviaque> dachary: 
2011-03-20 16:57:09+0000 <dachary> reading
2011-03-20 16:57:29+0000 * dachary running to his nearest movie sharing friend
2011-03-20 16:58:25+0000 <antoviaque> ahaha : )
2011-03-20 17:03:36+0000 <antoviaque> About the webservice, I'm not sure
2011-03-20 17:03:58+0000 <antoviaque> I see two different ways to go for your 
contribution on Card Stories
2011-03-20 17:04:06+0000 <dachary> tell me
2011-03-20 17:04:34+0000 <dachary> (meanwhile: do you have a oneliner of less 
than 60 char describing cardstories ?)
2011-03-20 17:05:33+0000 <antoviaque> The first scenario would be to try to 
synchronise your and Pranjal's work, but it would likely require close 
interactions, I'm not sure we could really isolate your respective works
2011-03-20 17:08:04+0000 <antoviaque> The second would be to make them 
independent, and then I think it would be more interesting to have one one side 
Pranjal's work (Facebook version) and on the other side yours (standalone 
version, extensible to other social networks)
2011-03-20 17:09:15+0000 <antoviaque> I fear if we try to do both (isolate your 
repsective work while trying to make them complementary) that we'll hit road 
blocks 
2011-03-20 17:09:29+0000 <dachary> ok
2011-03-20 17:09:40+0000 <dachary> I agree with you
2011-03-20 17:11:08+0000 <antoviaque> ok - then the choice between those two 
directions is really yours - you have to be comfortable about it : )
2011-03-20 17:12:10+0000 <antoviaque> For the description I've tried this 
exercise, and came up with: "A social game where your goal is to find out a 
card, based on a sentence made up by one of the players."
2011-03-20 17:12:29+0000 <antoviaque> but that's very short and doesn't do 
justice to the game
2011-03-20 17:14:39+0000 <dachary> I'm more confortable going my way.
2011-03-20 17:14:59+0000 <antoviaque> I was guessing you would say that ;p
2011-03-20 17:15:26+0000 <dachary> :-) 
2011-03-20 17:15:48+0000 <dachary> Your description is good but it's over 60 
chars (it's for the debian package short description)
2011-03-20 17:16:01+0000 <antoviaque> ah, ahem...
2011-03-20 17:19:42+0000 <antoviaque> Find out a card using a sentence made up 
by one of the players?
2011-03-20 17:20:01+0000 <antoviaque> ah, still too long
2011-03-20 17:20:40+0000 <dachary> ahaha
2011-03-20 17:20:43+0000 <dachary> it's tough 
2011-03-20 17:21:03+0000 <antoviaque> yes, 60 characters is really limited ;p
2011-03-20 17:21:08+0000 <antoviaque> but it's a very good exercise
2011-03-20 17:21:42+0000 <antoviaque> Find out a card using a sentence made up 
by another player  
2011-03-20 17:21:46+0000 <antoviaque> yey!
2011-03-20 17:21:49+0000 <antoviaque> 58 chars
2011-03-20 17:21:54+0000 <antoviaque> ;p
2011-03-20 17:22:53+0000 <antoviaque> Btw, I think it's actually a good option 
to do two separate versions
2011-03-20 17:23:18+0000 <antoviaque> It would likely be difficult to twist 
Pranjal's work into something more generic than Facebook
2011-03-20 17:23:59+0000 <antoviaque> And your standalone version will provide 
a solid basis
2011-03-20 17:26:07+0000 <dachary> :-)
2011-03-20 17:26:37+0000 <antoviaque> We'll be able to test the social 
behaviors on Facebook on one side, and on the other side ensure Card Stories' 
longevity as one of very few good free software games, independently of what 
happens on the Facebook front
2011-03-20 17:26:39+0000 <dachary> I think you will find the webservice 
appealing but we can discuss this when it's complete.
2011-03-20 17:27:01+0000 <antoviaque> ok : )
2011-03-20 17:29:41+0000 <antoviaque> "are there CSS integrated static HTML 
pages somewhere ? If not, are there mockups ? " => I think Pramendra and 
Pranjal worked on the CSS/HTML directly in the game, so no for the first 
question
2011-03-20 17:29:54+0000 <antoviaque> But there are images mockups:
2011-03-20 17:30:18+0000 <antoviaque> 
http://farsides.com/wiki/Card_Stories_Interface_design
2011-03-20 17:30:53+0000 <antoviaque> It's missing 1-2 pages which haven't been 
designed yet if I remember correctly though
2011-03-20 17:33:10+0000 <dachary> antoviaque: thanks for the information
2011-03-20 17:33:41+0000 <antoviaque> yw : )
2011-03-20 17:34:02+0000 <dachary> Creative Commons NC-BY-SA 2.0 FR  ? 
2011-03-20 17:35:42+0000 <antoviaque> ah, it's true, I forgot about that - we 
were discussing the non free license for the cards at launch due to the nature 
of the competition on Facebook
2011-03-20 17:36:14+0000 <antoviaque> But of course if you work on Card Stories 
standalone the cards would be CC-BY-SA too
2011-03-20 17:38:20+0000 <antoviaque> The reasoning was that on Facebook 
competitors copy each others in a matter of days, and that they would just take 
the cards, quickly code a copy of the code to escape AGPL and suck users into 
their version given the audience leverage they have there
2011-03-20 17:38:56+0000 <dachary> Thanks for reassuring me :-)
2011-03-20 17:39:18+0000 <antoviaque> Ahah, I wouldn't consider proposing you 
to work with non-free licenses ;p
2011-03-20 17:43:00+0000 <antoviaque> And actually the license on the cards 
would have stayed NC only until we would have reached critical mass - the goal 
was to avoid having the facebook fray locking the game, not to prevent free use
2011-03-20 17:47:51+0000 <antoviaque> Actually you may know of another way to 
solve the issue - is it possible to license the cards in such a way that using 
them would mean that the game code using them would need to be free software 
too?
2011-03-20 17:48:09+0000 <dachary> bbl
2011-03-20 17:48:21+0000 <dachary> Copyright (C) 2011 Xavier Antoviaque 
<[email protected]> (gameplay and specifications)
2011-03-20 17:48:22+0000 <dachary> Copyright (C) 2011 tartarugafeliz 
<[email protected]> (artwork)
2011-03-20 17:48:22+0000 <dachary> Copyright (C) 2011 Loic Dachary 
<[email protected]> (software)
2011-03-20 17:48:27+0000 <dachary> is this corect ? 
2011-03-20 17:49:00+0000 <antoviaque> Yep, with adding David Blanchard 
<[email protected]> for the gameplay & specifications
2011-03-20 17:49:15+0000 <dachary> cards => I don't know actually
2011-03-20 17:49:51+0000 <antoviaque> he contributed too
2011-03-20 17:50:09+0000 <antoviaque> and wrote most of the final specs document
2011-03-20 18:08:37+0000 <antoviaque> There is the LAL which seems to take care 
of this case: 
2011-03-20 18:08:42+0000 <antoviaque> "Incorporating this work into a larger 
work that is not subject to the  Free Art License shall not challenge the 
rights granted by this license.
2011-03-20 18:08:42+0000 <antoviaque> If the work can no longer be accessed 
apart from the larger work in  which it is incorporated, then incorporation 
shall only be allowed under  the condition that the larger work is subject 
either to the Free Art  License or a compatible license. "
2011-03-20 18:09:31+0000 <antoviaque> But it seems incompatible with the GPL: 
"This is a free and copyleft license meant for artistic works.  It permits 
commercial distribution, but any larger work including the copylefted work must 
be free.  Please don't use it for software or documentation, since it is 
incompatible with the GNU GPL and with the GNU FDL." (from fsf.org)
2011-03-20 18:16:04+0000 <antoviaque> Well, maybe I worry for nothing...
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