Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-08-05.


2011-08-05 01:42:02+0000 mtyaka (mtyaka) is now online
2011-08-05 07:12:19+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-05 07:21:23+0000 <antoviaque> hi!
2011-08-05 07:24:56+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2011-08-05 07:44:08+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-05 08:25:37+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-05 09:26:39+0000 tempuramerino (tempuramerino) is now online
2011-08-05 09:49:49+0000 tempuramerino (tempuramerino) is now online
2011-08-05 10:04:18+0000 tempuramerino1 (tempuramerino1) is now online
2011-08-05 10:10:48+0000 mtyaka (mtyaka) is now online
2011-08-05 10:14:19+0000 arbrandes (arbrandes) is now online
2011-08-05 10:19:31+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-05 10:50:49+0000 mtyaka (mtyaka) is now online
2011-08-05 11:27:34+0000 <antoviaque> arbrandes: I see that you're hard at work 
already :)
2011-08-05 11:27:45+0000 <antoviaque> hello ;p
2011-08-05 11:32:49+0000 <arbrandes> hey man!
2011-08-05 11:33:06+0000 <arbrandes> Trying to finish tasks :)
2011-08-05 11:33:16+0000 <antoviaque> Thanks : )
2011-08-05 11:33:42+0000 <antoviaque> Sorry that we didn't finish during the 
meeting, you end up with most of the work...
2011-08-05 11:34:40+0000 <arbrandes> No problem, I find it's actually best to 
just discuss things in the meeting (maybe taking a few notes), and produce 
stuff later.  Otherwise, the meetings take even longer!
2011-08-05 11:35:08+0000 <antoviaque> yes, it's tricky to create tasks during 
the meeting, when it's in a chat - thanks!
2011-08-05 11:35:27+0000 <arbrandes> no problemo :)
2011-08-05 11:35:29+0000 <antoviaque> Btw I was checking the design/code 
dependencies - when do you think the animated png will be needed?
2011-08-05 11:35:47+0000 <antoviaque> I know mtyaka intends to work this 
week-end, so I'm wondering
2011-08-05 11:36:14+0000 <antoviaque> especially since tartarugafeliz has a lot 
on her plate with her presentation (investor meeting on Tuesday, would be good 
to have it + the trailer by then)
2011-08-05 11:36:30+0000 <antoviaque> so this may be something to solve
2011-08-05 11:37:20+0000 <antoviaque> actually, we can probably solve this 
during the meeting
2011-08-05 11:37:37+0000 * arbrandes looking at the tasks to answer
2011-08-05 11:38:04+0000 <arbrandes> This is going to be needed as soon as today
2011-08-05 11:38:18+0000 <arbrandes> Depending on if I finish #198 early or not
2011-08-05 11:38:22+0000 <arbrandes> Definitely will be needed tomorrow
2011-08-05 11:38:41+0000 <arbrandes> (since I intend to work the weekend too)
2011-08-05 11:38:45+0000 <antoviaque> uh uh - ok, let's sort this out during 
the meeting, thanks for the confirmation
2011-08-05 11:38:54+0000 <arbrandes> np ;)
2011-08-05 11:39:32+0000 <tartarugafeliz> its done already
2011-08-05 11:39:35+0000 <tartarugafeliz> just finished.
2011-08-05 11:39:42+0000 <antoviaque> tartarugafeliz: the PNG sequences?
2011-08-05 11:39:43+0000 <tartarugafeliz> you can work on your weekend now :)
2011-08-05 11:39:44+0000 <tartarugafeliz> hahahaha
2011-08-05 11:39:54+0000 <arbrandes> hahaha, "thanks" tartarugafeliz ;)
2011-08-05 11:40:00+0000 <arbrandes> just kidding, really, thanks
2011-08-05 11:40:11+0000 <tartarugafeliz> you need the png sequences too?
2011-08-05 11:40:18+0000 <arbrandes> ahhh
2011-08-05 11:40:23+0000 <arbrandes> yup
2011-08-05 11:40:27+0000 <antoviaque> that's what we were wondering about - 
looks like the answer is yes
2011-08-05 11:40:33+0000 <tartarugafeliz> ahhh sorry
2011-08-05 11:40:44+0000 <tartarugafeliz> I thought it was task #294
2011-08-05 11:40:54+0000 <tartarugafeliz> its the only one in this story #198 
for me
2011-08-05 11:41:03+0000 <arbrandes> Thanks for that, too, sorry for the 
back-and-forth
2011-08-05 11:41:08+0000 <tartarugafeliz> ok, so the animations you need are 
the cards being distributed to the players?
2011-08-05 11:41:14+0000 <antoviaque> yep,m but the other one will come up 
quickly
2011-08-05 11:41:17+0000 <antoviaque> yes
2011-08-05 11:42:05+0000 <arbrandes> The most important one is that one, yes: 
#301
2011-08-05 11:42:10+0000 <tartarugafeliz> let me see
2011-08-05 11:42:35+0000 <tartarugafeliz> ahhh ok
2011-08-05 11:42:36+0000 <tartarugafeliz> so!
2011-08-05 11:42:45+0000 <arbrandes> However, we need to decide on a final 
frame-rate and to calibrate the dimensions of the cards, before you start work
2011-08-05 11:42:47+0000 <tartarugafeliz> what's the best way to give you these 
pngs arbrandes?
2011-08-05 11:42:51+0000 <tartarugafeliz> yeap
2011-08-05 11:43:04+0000 <tartarugafeliz> after the meeting you prefer?
2011-08-05 11:43:47+0000 <arbrandes> tartarugafeliz, sure, let me eat something 
quick, and after the meeting we can get together to decide on these points 
quickly.
2011-08-05 11:43:59+0000 <tartarugafeliz> ok good breakfast for you!
2011-08-05 11:44:04+0000 <arbrandes> thanks :)
2011-08-05 12:00:16+0000 <antoviaque> eve_: start dailymeeting
2011-08-05 12:00:16+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2011-08-05 12:00:30+0000 <antoviaque> everyone there? :)
2011-08-05 12:00:34+0000 mtyaka (mtyaka) is now online
2011-08-05 12:00:36+0000 <tartarugafeliz> yes
2011-08-05 12:00:38+0000 <arbrandes> here
2011-08-05 12:00:48+0000 <antoviaque> mtyaka: re! (meeting :p)
2011-08-05 12:01:01+0000 <antoviaque> blanchard: not around today if I remember?
2011-08-05 12:01:16+0000 <mtyaka> hi! having network problems, don't be 
surprised if i disappear again...
2011-08-05 12:01:29+0000 <antoviaque> ok : )
2011-08-05 12:01:51+0000 <antoviaque> dachary sent me an email - the personal 
issues keep biting him, he won't be there until next week
2011-08-05 12:02:02+0000 <antoviaque> that's why he left actually yesterday 
evening
2011-08-05 12:02:12+0000 <antoviaque> so I guess we're good
2011-08-05 12:02:20+0000 <antoviaque> I'll start today
2011-08-05 12:02:33+0000 <antoviaque> eve_: yesterday sprint meeting, 
discussion about end of the month milestone, worked on plebia (refactored DB & 
code to prepare support full seasons, added API to access model objects from JS)
2011-08-05 12:02:33+0000 <eve> Done: sprint meeting, discussion about end of 
the month milestone, worked on plebia (refactored DB & code to prepare support 
full seasons, added API to access model objects from JS)
2011-08-05 12:02:33+0000 <antoviaque> eve_: today Finish sprint meeting (task 
creation, bugs from alpha2), work on Plebia (support of full seasons)
2011-08-05 12:02:33+0000 <eve> Next: Finish sprint meeting (task creation, bugs 
from alpha2), work on Plebia (support of full seasons)
2011-08-05 12:02:33+0000 <antoviaque> eve_: blockers finish sprint meeting, 
finish discussion about deadline (dachary won't be available until next week, 
so will put it on the buddypress)
2011-08-05 12:02:33+0000 <eve> Blockers: finish sprint meeting, finish 
discussion about deadline (dachary won't be available until next week, so will 
put it on the buddypress)
2011-08-05 12:02:51+0000 <antoviaque> also, there is the question we discussed 
briefly
2011-08-05 12:03:01+0000 <antoviaque> about the slicing of png sequences
2011-08-05 12:03:20+0000 <antoviaque> mtyaka: you're going to work this 
week-end right?
2011-08-05 12:03:29+0000 <mtyaka> antoviaque: yes
2011-08-05 12:03:45+0000 <antoviaque> ok, and arbrandes will need those too
2011-08-05 12:04:05+0000 <antoviaque> and tartarugafeliz you're busy on the 
trailer+presentation right?
2011-08-05 12:04:19+0000 <tartarugafeliz> yes
2011-08-05 12:04:26+0000 <tartarugafeliz> just trailer actually
2011-08-05 12:04:40+0000 <tartarugafeliz> its going to take the whole day + 
weekend
2011-08-05 12:05:16+0000 <antoviaque> I'm trying to figure out how many of 
those sequences are needed (ie how many tasks you expect to complete in the 
coming days  mtyaka and arbrandes), and if there is a way to work first on the 
elements tartarugafeliz already sliced?
2011-08-05 12:05:30+0000 * arbrandes looking
2011-08-05 12:05:47+0000 <arbrandes> I was planning on doing work on #206, but 
that one is almost completely sprite animation
2011-08-05 12:06:13+0000 <antoviaque> yep
2011-08-05 12:06:36+0000 <arbrandes> There is the joined player slot, but I 
don't know if there are slices for that yet
2011-08-05 12:06:55+0000 * arbrandes checking
2011-08-05 12:07:00+0000 <antoviaque> I think so - tartarugafeliz you confirm?
2011-08-05 12:07:10+0000 <tartarugafeliz> looking
2011-08-05 12:07:53+0000 <tartarugafeliz> nope I didn't do that yet, I stoped 
there
2011-08-05 12:08:03+0000 <arbrandes> let me look at the later stories
2011-08-05 12:08:33+0000 <antoviaque> tartarugafeliz: ok, so it's missing the 
task on #206 actually, creating it
2011-08-05 12:08:43+0000 <tartarugafeliz> yeap
2011-08-05 12:08:49+0000 <arbrandes> 208 is also blocked by design, checking 207
2011-08-05 12:09:56+0000 <antoviaque> tartarugafeliz: you didn't do 
http://tickets.farsides.com/issues/305 right?
2011-08-05 12:10:18+0000 <tartarugafeliz> nope
2011-08-05 12:10:22+0000 <antoviaque> ok
2011-08-05 12:10:42+0000 <arbrandes> We can animate the progress bar on #207, 
but that's a quick one
2011-08-05 12:10:45+0000 <antoviaque> I think it's blocked then
2011-08-05 12:10:56+0000 <antoviaque> arbrandes: yep
2011-08-05 12:11:15+0000 <tartarugafeliz> ok, seems I'll have to stop the 
animation
2011-08-05 12:11:15+0000 <antoviaque> tartarugafeliz: sorry, looks like there 
is not choice, those png animations are really needed
2011-08-05 12:11:22+0000 <antoviaque> yes :/
2011-08-05 12:11:35+0000 <tartarugafeliz> no problem
2011-08-05 12:11:46+0000 <antoviaque> is it going to take you a long time?
2011-08-05 12:11:52+0000 <tartarugafeliz> I'll have less time to do the 
animation but I can manage
2011-08-05 12:11:58+0000 <tartarugafeliz> probably the whole day today
2011-08-05 12:12:08+0000 <antoviaque> ok, cool - thanks!
2011-08-05 12:12:14+0000 <arbrandes> Yeah, sorry, all the stories are basically 
blocked
2011-08-05 12:12:39+0000 <tartarugafeliz> yes I know bad timing… we should 
have schedule this meeting for end of the week
2011-08-05 12:12:56+0000 <tartarugafeliz> the investors one
2011-08-05 12:13:23+0000 <antoviaque> tartarugafeliz: it's ok - it will be 
1000x better than what we had, and after the meeting you can take the time to 
polish the trailer/presentation properly
2011-08-05 12:13:55+0000 <arbrandes> I can help with the slices, at least, 
though I'll have to dig up a copy of Illustrator, probably
2011-08-05 12:14:15+0000 <tartarugafeliz> no its ok
2011-08-05 12:14:17+0000 <tartarugafeliz> :)
2011-08-05 12:14:18+0000 <tartarugafeliz> thank you!
2011-08-05 12:14:21+0000 <tartarugafeliz> I can do it!
2011-08-05 12:14:27+0000 <antoviaque> ahahah : )
2011-08-05 12:14:29+0000 <arbrandes> ok, then, :)
2011-08-05 12:14:34+0000 <antoviaque> ok then - who's next?
2011-08-05 12:14:36+0000 <tartarugafeliz> hahahaha you're too nice
2011-08-05 12:14:39+0000 <tartarugafeliz> I can go
2011-08-05 12:14:39+0000 <antoviaque> tartarugafeliz: ?
2011-08-05 12:14:42+0000 <antoviaque> :D
2011-08-05 12:14:46+0000 <tartarugafeliz> eve_: yesterday I finished #323, 
created some tasks and finished #294
2011-08-05 12:14:46+0000 <eve> Done: I finished #323, created some tasks and 
finished #294
2011-08-05 12:14:46+0000 <tartarugafeliz> eve_: today I'm working on #284
2011-08-05 12:14:46+0000 <eve> Next: I'm working on #284
2011-08-05 12:14:46+0000 <tartarugafeliz> eve_: blockers none
2011-08-05 12:14:46+0000 <eve> Blockers: none
2011-08-05 12:14:54+0000 * antoviaque looking
2011-08-05 12:15:23+0000 <tartarugafeliz> can you guys tell me what's the best 
order or what are the tasks you want in order of importance?
2011-08-05 12:15:34+0000 <antoviaque> nice work on the presentation btw 
tartarugafeliz : )
2011-08-05 12:15:42+0000 <tartarugafeliz> thank you antoviaque
2011-08-05 12:15:44+0000 <antoviaque> 
http://git.farsides.com/?a=blob&p=share&h=ac2ddbbcae243b81eafd189f26bd1aa3a6142bc1&n=farsidespresentation.pdf
2011-08-05 12:15:54+0000 <arbrandes> tartarugafeliz, the best order is the 
order of the stories themselves
2011-08-05 12:16:00+0000 <arbrandes> 
http://tickets.farsides.com/projects/cardstories/issues?query_id=13
2011-08-05 12:16:05+0000 <tartarugafeliz> ok
2011-08-05 12:16:06+0000 <tartarugafeliz> :)
2011-08-05 12:16:08+0000 <antoviaque> btw "(02:14:46 PM) tartarugafeliz: eve_: 
today I'm working on #284" has changed :p
2011-08-05 12:16:13+0000 <arbrandes> :)
2011-08-05 12:16:16+0000 <tartarugafeliz> ah yes eve_
2011-08-05 12:17:18+0000 <arbrandes> eve_: yesterday planned sprint with 
dachary and antoviaque, investigated sprite animation with spritely 
(successfully, I think), almost finished invite box HTML.
2011-08-05 12:17:18+0000 <eve> Done: planned sprint with dachary and 
antoviaque, investigated sprite animation with spritely (successfully, I 
think), almost finished invite box HTML
2011-08-05 12:17:18+0000 <arbrandes> eve_: today finished creating tasks, will 
hopefully finish story #198.
2011-08-05 12:17:18+0000 <eve> Next: finished creating tasks, will hopefully 
finish story #198
2011-08-05 12:17:18+0000 <arbrandes> eve_: blockers will need to discuss 
delivery of png sequences with tartarugafeliz, so me and mtyaka can work on the 
weekend :)
2011-08-05 12:17:18+0000 <eve> Blockers: will need to discuss delivery of png 
sequences with tartarugafeliz, so me and mtyaka can work on the weekend :)
2011-08-05 12:17:19+0000 <tartarugafeliz> eve_: today I'm working on #324 #306 
#305 #304
2011-08-05 12:17:19+0000 <eve> Next: I'm working on #324 #306 #305 #304
2011-08-05 12:17:27+0000 <tartarugafeliz> do you need more than this?
2011-08-05 12:18:11+0000 <antoviaque> tartarugafeliz: the dependency for today 
for arbrandes will be http://tickets.farsides.com/issues/324
2011-08-05 12:18:20+0000 <tartarugafeliz> ahh
2011-08-05 12:18:28+0000 <antoviaque> no it's good
2011-08-05 12:18:34+0000 <tartarugafeliz> ok then
2011-08-05 12:18:41+0000 <antoviaque> it's just to let you know which one will 
be needed first
2011-08-05 12:18:55+0000 <antoviaque> mtyaka: what about you? :)
2011-08-05 12:19:09+0000 <mtyaka> eve_: yesterday i finished #272, again 
(resolved conflicts with latest master)
2011-08-05 12:19:09+0000 <eve> Done: i finished #272, again (resolved conflicts 
with latest master)
2011-08-05 12:19:11+0000 <mtyaka> eve_: today i don't know yet
2011-08-05 12:19:11+0000 <eve> Next: i don't know yet
2011-08-05 12:19:12+0000 <mtyaka> eve_: blockers i am out of tasks
2011-08-05 12:19:12+0000 <eve> Blockers: i am out of tasks
2011-08-05 12:19:33+0000 <antoviaque> mtyaka: that one was a biggie : )
2011-08-05 12:19:57+0000 <antoviaque> mtyaka: have a look at the stories, they 
have all tasks attributed thanks to arbrandes : )
2011-08-05 12:20:10+0000 <antoviaque> mtyaka: if you want to pick a pack for 
the week-end ;p
2011-08-05 12:20:18+0000 <mtyaka> hehe, ok
2011-08-05 12:20:20+0000 <antoviaque> 
http://tickets.farsides.com/projects/cardstories/issues?query_id=13
2011-08-05 12:20:57+0000 <antoviaque> let also tartarugafeliz know which one 
you'll do first, so she can prioritize it
2011-08-05 12:21:59+0000 <mtyaka> is there anything that you would want me to 
do first?
2011-08-05 12:22:36+0000 <antoviaque> mtyaka: what would you prefer to work on? 
if no preference, pick the first one ;p
2011-08-05 12:22:52+0000 <mtyaka> sprite animation?
2011-08-05 12:23:13+0000 <antoviaque> mtyaka: you can actually try to pick them 
before the meeting from now on, this way you'll be able to give the number(s) 
with your daily update (and if there is an issue with the choice we'll get to 
discuss it now)
2011-08-05 12:23:25+0000 <arbrandes> mtyaka, we may have to coordinate that.  
Maybe I can split up task #303 into two parts
2011-08-05 12:24:02+0000 <mtyaka> antoviaque: oh, ok
2011-08-05 12:24:24+0000 <arbrandes> One task for creating the png "sprite 
movie" from tartarugafeliz's sequences
2011-08-05 12:24:38+0000 <arbrandes> Another for actually animating them using 
spritely at the right time, etc
2011-08-05 12:24:41+0000 <antoviaque> mtyaka: couldn't always do it before, but 
now that all the sprint tasks are there from the start, it should be easier for 
you : ) (and give you some choice ;p)
2011-08-05 12:25:20+0000 <mtyaka> ok!
2011-08-05 12:25:51+0000 <antoviaque> arbrandes: you already completed the 
first part right?
2011-08-05 12:26:06+0000 <arbrandes> antoviaque, I completed the concept, yes, 
but not the actual sprites
2011-08-05 12:26:11+0000 <arbrandes> that was on #303
2011-08-05 12:26:17+0000 <antoviaque> ahhh
2011-08-05 12:26:41+0000 <antoviaque> arbrandes: what part would you like to 
keep?
2011-08-05 12:26:42+0000 <arbrandes> For the actual sprites we'll need 
tartarugafeliz's sequences, first
2011-08-05 12:26:50+0000 <antoviaque> ok, the first part
2011-08-05 12:27:26+0000 <antoviaque> mtyaka: ok to take care of "actually 
animating them using spritely at the right time, etc"?
2011-08-05 12:27:28+0000 <mtyaka> arbrandes: i can work on something else, no 
problem. since you already know how to deal with sprites and spritely, it would 
probably also be more efficient if you do them alone
2011-08-05 12:27:33+0000 <arbrandes> antoviaque, I think I'll keep this first 
one on sprites (since I'm already going to discuss it with tartarugafeliz), 
mtyaka can animate them.  It's a lot of work for both of us, there are 5 
animations. :)
2011-08-05 12:27:50+0000 <mtyaka> that's fine with me, too
2011-08-05 12:27:52+0000 <antoviaque> ok - I let you synchronise this between 
you then? : )
2011-08-05 12:28:02+0000 <arbrandes> sure :)
2011-08-05 12:28:06+0000 <antoviaque> perfect :D
2011-08-05 12:28:21+0000 <antoviaque> ah, last thing
2011-08-05 12:28:32+0000 <antoviaque> when do you want to play starcraft ? :D
2011-08-05 12:28:40+0000 <arbrandes> woohoooo!
2011-08-05 12:28:54+0000 <antoviaque> we talked about organizing this for some 
time, but we never set a date
2011-08-05 12:29:00+0000 <antoviaque> mtyaka: tartarugafeliz: up to it? : )
2011-08-05 12:29:16+0000 <tartarugafeliz> yes!
2011-08-05 12:29:22+0000 <tartarugafeliz> but not this weekend hahahahha
2011-08-05 12:29:24+0000 <antoviaque> yep ;
2011-08-05 12:29:26+0000 <antoviaque> ;p
2011-08-05 12:29:30+0000 <mtyaka> :)
2011-08-05 12:29:30+0000 <antoviaque> next week-end?
2011-08-05 12:29:42+0000 <arbrandes> Good, then I have type to practice a 
little, hehehe
2011-08-05 12:29:45+0000 <arbrandes> *time
2011-08-05 12:29:51+0000 <antoviaque> for example on sunday evening?
2011-08-05 12:30:33+0000 <antoviaque> arbrandes: mtyaka: tartarugafeliz: ^ 
2011-08-05 12:30:36+0000 <arbrandes> I'm fine with that
2011-08-05 12:31:19+0000 <tartarugafeliz> ok
2011-08-05 12:31:22+0000 <antoviaque> good - 7pm GMT+2?
2011-08-05 12:31:31+0000 <tartarugafeliz> but I warn you guys, I SUCK! 
hhahahahah
2011-08-05 12:31:34+0000 <antoviaque> mtyaka: you play starcraft? : )
2011-08-05 12:31:43+0000 <tartarugafeliz> I'm good at creating lots of 
soldiers, I play with the humans. ahahahha
2011-08-05 12:32:05+0000 <mtyaka> i'll probably be sleeping at that time. and i 
never played starcraft before... you would beat me too badly :)
2011-08-05 12:32:15+0000 <arbrandes> No one can suck as bad as me, lol
2011-08-05 12:33:10+0000 <mtyaka> arbrandes: haha, i can demonstrate that it is 
possible
2011-08-05 12:33:15+0000 <antoviaque> mtyaka: we can move the timing if you 
want - but I won't force you to play, it's ok : )
2011-08-05 12:33:40+0000 <antoviaque> mtyaka: if you think of another game 
you'd like to play... :D
2011-08-05 12:34:14+0000 <antoviaque> ok, so Sunday 14th at 7pm GMT+2 it is! 
I'll post on the buddypress about it
2011-08-05 12:34:23+0000 <antoviaque> something else?
2011-08-05 12:34:29+0000 <antoviaque> (sorry it took a bit longer today)
2011-08-05 12:34:29+0000 <arbrandes> I'm good
2011-08-05 12:34:50+0000 <antoviaque> thanks : )
2011-08-05 12:35:01+0000 <antoviaque> eve_: end dailymeeting
2011-08-05 12:35:03+0000 <eve> Meeting Ended
2011-08-05 12:35:03+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/453077
2011-08-05 12:35:39+0000 <antoviaque> eve_: end meeting
2011-08-05 12:35:40+0000 <eve> Meeting Ended
2011-08-05 12:35:40+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/453078
2011-08-05 12:35:48+0000 <antoviaque> ahahah, that one stayed since yesterday ;p
2011-08-05 12:36:13+0000 <arbrandes> hahahha, pretty long one :)
2011-08-05 12:40:56+0000 <arbrandes> tartarugafeliz, can we try to calibrate 
the dimensions of the cards / board now?
2011-08-05 12:41:03+0000 <tartarugafeliz> yes
2011-08-05 12:41:11+0000 <arbrandes> I was thinking you could try to match the 
card sizes against these:
2011-08-05 12:41:14+0000 <arbrandes> 
http://gitorious.org/~arbrandes/cardstories/arbrandes-cardstories/blobs/master/static/css/images/card_deck.png
2011-08-05 12:41:21+0000 <arbrandes> and
2011-08-05 12:41:22+0000 <arbrandes> 
http://gitorious.org/~arbrandes/cardstories/arbrandes-cardstories/blobs/master/static/css/images/card_deck_base.png
2011-08-05 12:41:42+0000 <tartarugafeliz> yes I need to check that
2011-08-05 12:41:50+0000 <arbrandes> The deck base is 216w x 217h
2011-08-05 12:42:26+0000 <arbrandes> the deck of cards itself is 135w x 153h
2011-08-05 12:42:32+0000 dachary (dachary) is now online
2011-08-05 12:43:46+0000 <tartarugafeliz> and you want the png sequences all 
the same size? the whole board for everyone?
2011-08-05 12:44:31+0000 <arbrandes> tartarugafeliz, good question
2011-08-05 12:45:01+0000 <arbrandes> I don't know if that will affect the file 
size and/or cpu load
2011-08-05 12:45:13+0000 <arbrandes> It's safer to have the sequences trimmed
2011-08-05 12:45:22+0000 <arbrandes> Meaning:
2011-08-05 12:45:32+0000 <arbrandes> All pngs in one sequence have the same 
exact dimensions
2011-08-05 12:46:02+0000 <arbrandes> But they only have to cover enough space 
for where the cards will be
2011-08-05 12:46:30+0000 <tartarugafeliz> ok
2011-08-05 12:46:31+0000 <arbrandes> There will be 5 sequences, so 5 different 
dimensions.
2011-08-05 12:46:34+0000 <tartarugafeliz> its the way I was doing then
2011-08-05 12:46:38+0000 <arbrandes> yup :)
2011-08-05 12:46:55+0000 <tartarugafeliz> and for the quality, what did you do 
to compress?
2011-08-05 12:47:28+0000 <arbrandes> I had to convert them to PNG8, with an 
indexed palette, with the effect that motion blur / anti-aliasing was removed 
from around the card.
2011-08-05 12:47:47+0000 <tartarugafeliz> so I'm going to remove the blur 
effect completely
2011-08-05 12:48:02+0000 <tartarugafeliz> what's the size of each of your png 
now?
2011-08-05 12:48:09+0000 <arbrandes> But don't send me PNG8, stick to PNG32; I 
was just going to suggest to remove the motion blur effect completely, yes, to 
see if the file size will go further down.
2011-08-05 12:48:26+0000 <arbrandes> depends on the PNG
2011-08-05 12:48:31+0000 <tartarugafeliz> in mb
2011-08-05 12:48:34+0000 <arbrandes> some are 20k, some are above 100k
2011-08-05 12:48:37+0000 <tartarugafeliz> ahh
2011-08-05 12:48:43+0000 <tartarugafeliz> ok of course
2011-08-05 12:48:46+0000 <tartarugafeliz> sorry about that hahahaha
2011-08-05 12:48:55+0000 <tartarugafeliz> ok I'm on it.
2011-08-05 12:49:03+0000 <arbrandes> All stitched together, they sum above 1MB. 
:)
2011-08-05 12:49:19+0000 <arbrandes> tartarugafeliz, one more thing, but only 
if it's easy for you to do:
2011-08-05 12:49:43+0000 <arbrandes> Can you easily generate two sequences, one 
in something like 24fps, and another in something like 12fps?
2011-08-05 12:50:05+0000 <arbrandes> If it's complicated, I'll just try 
skipping images on my side.
2011-08-05 12:50:25+0000 <tartarugafeliz> its not complicated
2011-08-05 12:50:56+0000 <tartarugafeliz> I need to see if its going to look 
good tough
2011-08-05 12:50:59+0000 <arbrandes> This is because it'll probably reduce the 
size of the final sprite by 50%, and it may (or may not) be worth it.  We'll 
see.
2011-08-05 12:51:04+0000 <tartarugafeliz> we're already deleting the only effect
2011-08-05 12:51:13+0000 <arbrandes> tartarugafeliz, yup, it's just for testing
2011-08-05 12:51:32+0000 <arbrandes> You'll be the judge if it's worth it or 
not :)
2011-08-05 12:59:36+0000 <tartarugafeliz> actually as we're working with a 
sequence this doesn't change anything
2011-08-05 12:59:47+0000 <tartarugafeliz> because at the end what it exports is 
the frames
2011-08-05 12:59:52+0000 <antoviaque> Posted about the "accelarating 
development" debate from yesterday to finish the discussion: 
http://farsides.com/activity/p/1387/
2011-08-05 13:00:17+0000 <antoviaque> and about the starcraft game ;p 
http://farsides.com/members/antoviaque/activity/1388/
2011-08-05 13:00:24+0000 <arbrandes> cool :)
2011-08-05 13:08:45+0000 <tartarugafeliz> its done arbrandes
2011-08-05 13:09:42+0000 <antoviaque> btw arbrandeswe have a 121 today no? just 
noticed in my agenda : )
2011-08-05 13:09:59+0000 <antoviaque> if you're busy let me know though
2011-08-05 13:10:00+0000 <arbrandes> tartarugafeliz, already?  awesome, pulling
2011-08-05 13:10:13+0000 <arbrandes> antoviaque, let me just prepare the list
2011-08-05 13:10:23+0000 <antoviaque> ok! : )
2011-08-05 13:12:09+0000 <tartarugafeliz> but wait guys
2011-08-05 13:12:29+0000 <tartarugafeliz> I'm waiting for the answer from 
arbrandes to see if what I did is ok so I can continue
2011-08-05 13:13:17+0000 antoviaque1 (antoviaque1) is now online
2011-08-05 13:13:22+0000 <arbrandes> tartarugafeliz, you're right, let me try 
it out first
2011-08-05 13:13:32+0000 <antoviaque1> tartarugafeliz: np on my side, I can 
wait until you're finished
2011-08-05 13:17:06+0000 mtyaka_ (mtyaka_) is now online
2011-08-05 13:17:47+0000 <arbrandes> tartarugafeliz, just one thing, the 12fps 
folder is exactly the same as the 24fps one
2011-08-05 13:18:11+0000 <tartarugafeliz> that's what I said, it gives the same 
result, I will have to edit again in after effects
2011-08-05 13:18:13+0000 <tartarugafeliz> flash sucks
2011-08-05 13:18:20+0000 <arbrandes> the 12 fps one should contain half the 
frames
2011-08-05 13:18:21+0000 <arbrandes> ah, ok
2011-08-05 13:18:27+0000 <arbrandes> let me see what I can do on my side :)
2011-08-05 13:25:12+0000 <tartarugafeliz> I redid the 12fps I'm uploading! 
2011-08-05 13:25:29+0000 <tartarugafeliz> I'll redo the 24 too, at least it 
will be perfect
2011-08-05 13:26:00+0000 antoviaque (antoviaque) is now online
2011-08-05 13:28:45+0000 <arbrandes> tartarugafeliz, thanks, pulling
2011-08-05 13:29:01+0000 <tartarugafeliz> its on the same folders
2011-08-05 13:30:49+0000 <arbrandes> tartarugafeliz, now there's only a .mov in 
the 24fps folder :)
2011-08-05 13:31:33+0000 <tartarugafeliz> oH MY GOD SORRY HAHAHAAH
2011-08-05 13:31:51+0000 <arbrandes> np, heheheh :)
2011-08-05 13:35:13+0000 <tartarugafeliz> DONE!
2011-08-05 13:35:21+0000 <arbrandes> thanks, pulling :)
2011-08-05 13:55:21+0000 <arbrandes> dammit, is gitorious offline for you guys 
too?
2011-08-05 13:55:36+0000 <arbrandes> antoviaque, tartarugafeliz ^
2011-08-05 13:55:42+0000 <antoviaque> let me see
2011-08-05 13:55:45+0000 <tartarugafeliz> not for me
2011-08-05 13:55:58+0000 <antoviaque> yep, down for me
2011-08-05 13:56:29+0000 <antoviaque> arbrandes: you're trying to get 
tartarugafeliz' animation?
2011-08-05 13:56:51+0000 <arbrandes> antoviaque, nope, I got it, I'm trying to 
push stuff to my experimental sprite animation branch
2011-08-05 13:56:59+0000 <antoviaque> ahh
2011-08-05 13:57:00+0000 <arbrandes> So I can deploy it in my server
2011-08-05 13:57:08+0000 <arbrandes> but no sweat, I'll just make a tarball
2011-08-05 13:57:18+0000 <antoviaque> ok ;p
2011-08-05 14:00:05+0000 <arbrandes> antoviaque, tartarugafeliz, check it out: 
http://arbrandes.homelinux.com:8080/static/?skin=invitation_owner
2011-08-05 14:00:18+0000 <arbrandes> The first one is 200k, it has some 
left-over motion blur
2011-08-05 14:00:26+0000 <arbrandes> The second is 160k, 24 fps, no motion blur
2011-08-05 14:00:41+0000 <arbrandes> The third is 80k, 12 fps, also no motion 
blur
2011-08-05 14:00:41+0000 <tartarugafeliz> did you changed the pngs even more?
2011-08-05 14:00:52+0000 <tartarugafeliz> the quality?
2011-08-05 14:00:57+0000 <arbrandes> tartarugafeliz, yes, I ran them through 
"save for web"
2011-08-05 14:01:06+0000 <arbrandes> Otherwise the second would have been 800k
2011-08-05 14:01:11+0000 <arbrandes> And the third 400k
2011-08-05 14:01:33+0000 <tartarugafeliz> I think the "less bad" quality is the 
first one
2011-08-05 14:02:02+0000 <arbrandes> In any case, I think we can have an 
additional, separate final frame for after the animation is over, so the static 
cards don't look so bad.
2011-08-05 14:02:14+0000 <tartarugafeliz> and the final frame, with the cards, 
its very very compromised
2011-08-05 14:02:18+0000 <tartarugafeliz> yes
2011-08-05 14:02:21+0000 <tartarugafeliz> :)
2011-08-05 14:02:28+0000 <antoviaque> what about a 12 fps with higher quality 
to make it 200k?
2011-08-05 14:02:38+0000 <arbrandes> I think 200k is already too much
2011-08-05 14:02:42+0000 <tartarugafeliz> yes, because the animation is not 
that bad actually
2011-08-05 14:02:53+0000 <arbrandes> Remember there will be 10 of these!
2011-08-05 14:02:54+0000 <tartarugafeliz> it takes a lot of time to load on my 
computer
2011-08-05 14:03:04+0000 <antoviaque> more, 15 actually
2011-08-05 14:03:26+0000 <arbrandes> At 200k, we're taking 3 MB just of sprite 
animation
2011-08-05 14:03:30+0000 <antoviaque> But 2MB goes fast with a modern DSL line
2011-08-05 14:03:30+0000 <arbrandes> *talking
2011-08-05 14:03:53+0000 <antoviaque> yep 3MB sorry - will actually probably be 
4 with the reste of the graphics
2011-08-05 14:04:26+0000 <antoviaque> with 10Mbps you get it in 5 seconds
2011-08-05 14:04:34+0000 <arbrandes> antoviaque, sure, it's not the end of the 
world, but there's probably a very clear inverse proportion between loading 
time and how many players actually stay to play.
2011-08-05 14:04:41+0000 <tartarugafeliz> yes… its really too bad that 
there's no better way to do this
2011-08-05 14:05:00+0000 <antoviaque> arbrandes: agreed, loading time can be 
bad for conversion
2011-08-05 14:05:28+0000 <arbrandes> antoviaque, tartarugafeliz, I once 
diagnosed a friend's site with the Yslow extension.  Everybody was complaining 
about it, and it was only 2mb in size.
2011-08-05 14:05:34+0000 <tartarugafeliz> but we're having a loading bar before 
no?
2011-08-05 14:05:35+0000 <antoviaque> on the other side we will be one of the 
few HTML games that can compare to a flash game, and those flash games all have 
a loding bar
2011-08-05 14:05:51+0000 <tartarugafeliz> exactly
2011-08-05 14:05:59+0000 <tartarugafeliz> there's no problem with that at all 
specially if its something cool
2011-08-05 14:06:07+0000 <arbrandes> that's a good point
2011-08-05 14:06:15+0000 <arbrandes> CS will be compared with flash games, not 
regular sites
2011-08-05 14:06:36+0000 <arbrandes> A loading bar will definitely help
2011-08-05 14:06:44+0000 <tartarugafeliz> I was thinking that we could show the 
cards and the last stories that were created with it on the past 10 minutes, 
something like this, something that you would enjoy looking
2011-08-05 14:07:02+0000 <tartarugafeliz> one card at a time
2011-08-05 14:07:19+0000 <antoviaque> oh, that's a cool idea : )
2011-08-05 14:07:20+0000 <tartarugafeliz> and you can tweet or fb or whatever 
while you wait
2011-08-05 14:07:38+0000 <tartarugafeliz> :)
2011-08-05 14:08:16+0000 <tartarugafeliz> so, problem solved? :D
2011-08-05 14:08:22+0000 <antoviaque> less sure about that one - I think people 
will spread the word about it after they have played, not before
2011-08-05 14:08:30+0000 <arbrandes> That's a pretty good idea, yes, if it 
doesn't take too long to load itself. ;)
2011-08-05 14:08:31+0000 <antoviaque> but we could still try to put it there 
yep : )
2011-08-05 14:08:40+0000 <antoviaque> arbrandes: ahaha, recursive issue ;p
2011-08-05 14:09:04+0000 <antoviaque> tartarugafeliz: we still have to optimize 
imho, it could still look better I think 
2011-08-05 14:09:14+0000 <arbrandes> It's your call guys.
2011-08-05 14:09:33+0000 <antoviaque> arbrandes: do you mind doing a last try: 
12fps at a level of quality that makes it weight 200k?
2011-08-05 14:09:36+0000 <tartarugafeliz> hahahahah its true we can think about 
something else, it was just an idea that ocurred
2011-08-05 14:09:44+0000 <tartarugafeliz> I'll try
2011-08-05 14:09:46+0000 <arbrandes> My suggestion is to optimize the hell out 
of the animation, and make a final quality frame.
2011-08-05 14:10:05+0000 <arbrandes> antoviaque, sure, I can do that
2011-08-05 14:10:11+0000 <antoviaque> thanks :)
2011-08-05 14:11:39+0000 <antoviaque> with the motion blur if possible : )
2011-08-05 14:11:51+0000 <antoviaque> (if you started already ignore my last 
remark ;p)
2011-08-05 14:12:31+0000 <antoviaque> arbrandes: ^
2011-08-05 14:12:35+0000 <arbrandes> antoviaque, I'll do both, no problem, but 
I'll need a 12-fps-with-motion-blur sequence from tartarugafeliz (I didn't save 
the actual frames from last time)
2011-08-05 14:12:50+0000 <tartarugafeliz> wait I'm doing it
2011-08-05 14:20:26+0000 <tartarugafeliz> 209?
2011-08-05 14:20:27+0000 <tartarugafeliz> :D
2011-08-05 14:20:47+0000 <tartarugafeliz> no blur
2011-08-05 14:20:48+0000 <tartarugafeliz> :(
2011-08-05 14:21:13+0000 <antoviaque> tartarugafeliz: what what?
2011-08-05 14:21:24+0000 <tartarugafeliz> 209k for the 12fps
2011-08-05 14:21:35+0000 <tartarugafeliz> I'm uploading
2011-08-05 14:22:01+0000 <antoviaque> tartarugafeliz: why no blur? for 12fps 
without it can't look good I think
2011-08-05 14:22:12+0000 <tartarugafeliz> you'll see
2011-08-05 14:22:18+0000 <tartarugafeliz> with blur is heavier
2011-08-05 14:25:59+0000 <antoviaque> hmm, can you send me a high resolution of 
the 12fps with blur? I'll try to see what I can do for the quality
2011-08-05 14:28:09+0000 <tartarugafeliz> I'm uploading! :D
2011-08-05 14:28:37+0000 <arbrandes> roger, roger :)
2011-08-05 14:29:12+0000 <tartarugafeliz> 
http://git.farsides.com/?a=tree&p=share&h=dfab753fa04ab4c9556a34b31d490579adf657fc&hb=619f48c1cdb8d428e64b72d9a5285369d5f8f7e1&f=cardstories/2.0-version/animations/png_sequence/game_master/2bto3_1/12fps_blur
2011-08-05 14:34:40+0000 <mtyaka> I see you are all hard at work! Sorry to 
disturb you, I'd like to decide on what tasks I will be working on during the 
weekend...
2011-08-05 14:35:28+0000 <arbrandes> mtyaka, take a look at 
http://tickets.farsides.com/issues/303
2011-08-05 14:36:44+0000 <mtyaka> arbrandes: this will use the png sequences 
you are producing right now, is that so?
2011-08-05 14:37:11+0000 <arbrandes> mtyaka, we're still just testing, but 
hopefully I'll have them ready by tonight.
2011-08-05 14:37:28+0000 <arbrandes> depends on when tartaruga will be able to 
finish the sequences themselves
2011-08-05 14:38:13+0000 <mtyaka> ok, great, there's no hurry, just curious
2011-08-05 14:38:40+0000 <mtyaka> i was also looking at 
http://tickets.farsides.com/issues/198
2011-08-05 14:38:50+0000 <mtyaka> which is about the invitation box
2011-08-05 14:39:08+0000 <mtyaka> i could also do this, although there is one 
thing that is not clear to me...
2011-08-05 14:39:18+0000 <mtyaka> "Clicking on "send invitation" or "like" 
doesn't close the window"
2011-08-05 14:39:36+0000 <mtyaka> ... the question is: so what does it do?
2011-08-05 14:39:54+0000 <arbrandes> excellent question, hehehe
2011-08-05 14:40:04+0000 <arbrandes> Well, for one, it actually sends out the 
invitation
2011-08-05 14:40:19+0000 <mtyaka> hehe, yes, that seems reasonable
2011-08-05 14:40:38+0000 <arbrandes> it's probably just a matter of hooking the 
proper functions to the button
2011-08-05 14:40:43+0000 <mtyaka> is there any visual feedback?
2011-08-05 14:40:58+0000 <arbrandes> mtyaka, that's the point I was going to 
make next: there should be, right?
2011-08-05 14:41:08+0000 <mtyaka> i think so
2011-08-05 14:41:23+0000 <arbrandes> Do the movies tell us anything?
2011-08-05 14:41:31+0000 <arbrandes> Haven't paid attention to that
2011-08-05 14:41:43+0000 <mtyaka> i don't think so.. i'll rewatch them
2011-08-05 14:41:56+0000 <tartarugafeliz> for the box to disappear, you guys 
mean?
2011-08-05 14:44:03+0000 <mtyaka> tartarugafeliz: in the invitation box, after 
you input the emails and press "send invitation", what happens?
2011-08-05 14:44:25+0000 <tartarugafeliz> it will do the same thing all the 
other boxes are doing, zoom out and disappears
2011-08-05 14:44:46+0000 <tartarugafeliz> its true I didn't make an animation 
for that yet :S
2011-08-05 14:44:57+0000 <tartarugafeliz> I need to multiply into 3 more of me
2011-08-05 14:45:15+0000 <mtyaka> tartarugafeliz: the #198 story says this:
2011-08-05 14:45:19+0000 <mtyaka> "Clicking on "send invitation" or "like" 
doesn't close the window - closing it can be achieve by clicking on a cross on 
the top right of the "invite" window"
2011-08-05 14:45:25+0000 <arbrandes> antoviaque, ^
2011-08-05 14:45:28+0000 <tartarugafeliz> exactly
2011-08-05 14:45:40+0000 <tartarugafeliz> you close and then it zooms out :)
2011-08-05 14:45:50+0000 <arbrandes> tartarugafeliz, but what about when you 
click "send invitation"?
2011-08-05 14:45:51+0000 <tartarugafeliz> the button is done already
2011-08-05 14:45:59+0000 <tartarugafeliz> ahhh sorry its true
2011-08-05 14:46:13+0000 <tartarugafeliz> we need at least a message saying 
your friends were invited or something right?
2011-08-05 14:46:27+0000 <arbrandes> tartarugafeliz, it would be better, I think
2011-08-05 14:46:29+0000 <mtyaka> yes, i was thinking something like that
2011-08-05 14:46:39+0000 <tartarugafeliz> ok I have to design that
2011-08-05 14:47:26+0000 <antoviaque> good idea the confirmation message, yep
2011-08-05 14:48:26+0000 <tartarugafeliz> I added this task too
2011-08-05 14:59:18+0000 <arbrandes> tartarugafeliz, antoviaque, 
http://arbrandes.homelinux.com:8080/static/?skin=invitation_owner
2011-08-05 14:59:35+0000 <arbrandes> 4 = 12 fps, blur, 64 colors
2011-08-05 14:59:41+0000 <arbrandes> 5 = 12 fps, blur, 256 colors
2011-08-05 14:59:47+0000 <arbrandes> 4 weighs ~90k
2011-08-05 14:59:53+0000 <arbrandes> 5 weighs ~130k
2011-08-05 15:02:07+0000 <antoviaque> yep, I'm looking at tartarugafeliz's 
files, and saw two issues: the images are not high quality (which doesn't help 
with quality when you compress again) and the blur is too faint to mask the 
very fast movement of the cards
2011-08-05 15:03:20+0000 <antoviaque> on the other side, we already spent some 
time on this, I think we'll need to move on
2011-08-05 15:03:24+0000 arbrandes_ (arbrandes_) is now online
2011-08-05 15:03:34+0000 <antoviaque> (05:02:09 PM) antoviaque: yep, I'm 
looking at tartarugafeliz's files, and saw two issues: the images are not high 
quality (which doesn't help with quality when you compress again) and the blur 
is too faint to mask the very fast movement of the cards
2011-08-05 15:03:34+0000 <antoviaque> (05:03:21 PM) antoviaque: on the other 
side, we already spent some time on this, I think we'll need to move on
2011-08-05 15:04:00+0000 <arbrandes_> You'll also "notice" there is no 
noticeable difference between 4 and 5, suggesting 64 colors is a good 
cost/benefit.
2011-08-05 15:04:35+0000 <arbrandes_> antoviaque, there's no real compression 
going on
2011-08-05 15:04:47+0000 <arbrandes_> antoviaque, it's more 2 conversions:
2011-08-05 15:04:59+0000 <arbrandes_> 1) Converting to PNG8 with transparency
2011-08-05 15:05:07+0000 <arbrandes_> 2) Reducing the color pallette
2011-08-05 15:05:47+0000 <arbrandes_> on 1), we lose a lot of information 
around the cards, because there's no more anti-aliased transparency
2011-08-05 15:05:54+0000 <arbrandes_> This is the biggest space saver
2011-08-05 15:06:23+0000 <antoviaque> ah good idea 1), I wouldn't have thought 
about it
2011-08-05 15:06:26+0000 <arbrandes_> On 2), we throw away colors that 
don'tmake much difference, saving a few more k.
2011-08-05 15:06:38+0000 <antoviaque> yep
2011-08-05 15:06:45+0000 <tartarugafeliz> can you guys give me 5 minutes?
2011-08-05 15:06:51+0000 <arbrandes_> sure tartarugafeliz :)
2011-08-05 15:07:16+0000 <antoviaque> btw how did you hack gimp-save-for-web to 
handle large images? I'm trying to have a look
2011-08-05 15:07:24+0000 <arbrandes_> antoviaque, this is also why no motion 
blur also saves space: PNG is a lossless image format, good for illustrations 
without blurriness.
2011-08-05 15:08:05+0000 <arbrandes_> And that's why going through 1) and 2) 
does not degrade the quality considerably (if you can ignore the loss of 
antialiasing on the edges).
2011-08-05 15:08:11+0000 <antoviaque> (btw for sprint tape I gave you the old 
version, there is an update => http://registry.gimp.org/node/24538 )
2011-08-05 15:08:40+0000 <antoviaque> arbrandes_: yep
2011-08-05 15:08:47+0000 <arbrandes_> antoviaque, I forked the save for web 
plugin to get it to work: https://github.com/arbrandes/gimp-save-for-web
2011-08-05 15:09:24+0000 <antoviaque> arbrandes_: actually it's a shame none of 
the lighter formats support transparency - with a jpg we would have full 
quality and no pain : )
2011-08-05 15:09:29+0000 <arbrandes_> antoviaque, I'm using convert rather 
successfully, I think, no need for sprite tape.
2011-08-05 15:09:50+0000 <arbrandes_> antoviaque, but I'll check it out anyway
2011-08-05 15:09:51+0000 <antoviaque> arbrandes_: thx
2011-08-05 15:09:58+0000 <antoviaque> arbrandes_: no it's just fyi
2011-08-05 15:11:04+0000 <arbrandes_> antoviaque, roger that on transparency, 
but I read a bit and understood why they don't support it: deciding which 
channel is transparent is almost impossible when you can't control the exact 
pixels beforehand (which is what happens in lossy formats).
2011-08-05 15:11:51+0000 <arbrandes_> antoviaque, for more information: 
http://www.faqs.org/faqs/jpeg-faq/part1/section-12.html
2011-08-05 15:12:08+0000 <antoviaque> thanks, I'll have a look - always 
wondered why : )
2011-08-05 15:14:58+0000 <antoviaque> "A transparent JPEG done this way could 
easily be double the size of a non-transparent JPEG. That's too high a price to 
pay for most uses of transparency." => it would be useful to us - twice is a 
small price to pay here :)
2011-08-05 15:15:51+0000 <arbrandes_> the question remains: can it be done 
automatically?
2011-08-05 15:15:53+0000 <antoviaque> But well, this won't be solved any time 
soon then
2011-08-05 15:16:04+0000 <arbrandes_> Yep, so it seems
2011-08-05 15:16:13+0000 <antoviaque> arbrandes_: ah, I wasn't talking about us 
: )
2011-08-05 15:16:32+0000 <arbrandes_> heheheh
2011-08-05 15:20:09+0000 <arbrandes_> antoviaque, so what do you think, 30 
frames + blur (200k), 30 frames no blur (160k), 12 frames + blur (93k), 12 
frames no blur (80k) ?
2011-08-05 15:22:44+0000 <antoviaque> arbrandes_: not sure yet - I've asked 
tartarugafeliz to fix the two issues I had seen, and I want to give a shot at 
editing them - can I answer you right after?
2011-08-05 16:12:12+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-05 16:35:00+0000 <tartarugafeliz> antoviaque: mtyaka the sliced images 
are done already :)
2011-08-05 16:35:09+0000 <tartarugafeliz> now I just need to know what to do 
with the png sequences
2011-08-05 16:36:45+0000 <antoviaque> ok, I think I found a way
2011-08-05 16:37:06+0000 <tartarugafeliz> \o/
2011-08-05 16:37:52+0000 <antoviaque> we'll see with arbrandes when he's back, 
but basically:
2011-08-05 16:38:17+0000 <antoviaque> - he's right about the motion blur, it's 
too costly in size, it's not worth it
2011-08-05 16:38:38+0000 <tartarugafeliz> ok
2011-08-05 16:38:47+0000 <tartarugafeliz> but without is working well?
2011-08-05 16:39:03+0000 <antoviaque> - but there is a way to keep the alpha 
channel and most of the image quality: need to posterize it and compress 
2011-08-05 16:42:26+0000 <antoviaque> we'll check with him for the result as an 
animation when he's back, I only worked on the image size
2011-08-05 16:42:54+0000 <antoviaque> but I managed to fit 18 frames with alpha 
transparency (but no blur) in 260KB
2011-08-05 16:43:34+0000 <antoviaque> so it should improve the impression of 
fluidity over the 12 frames without blur, and have smooth borders
2011-08-05 16:44:22+0000 <tartarugafeliz> cool!
2011-08-05 17:50:42+0000 arbrandes (arbrandes) is now online
2011-08-05 17:50:56+0000 <arbrandes> sorry folks, power outage
2011-08-05 17:51:09+0000 <arbrandes> not even 3G was working
2011-08-05 17:53:15+0000 <arbrandes> antoviaque, ^
2011-08-05 17:53:17+0000 <arbrandes> saw the email
2011-08-05 17:53:34+0000 <antoviaque> arbrandes: damned - sucks when it happens!
2011-08-05 17:54:29+0000 <antoviaque> yep, for the animation, what do you think?
2011-08-05 17:55:22+0000 <antoviaque> (and for the 121 btw? it's getting late 
here, ok if we do it on Monday?)
2011-08-05 17:55:23+0000 <arbrandes> So, posterize but retain PNG32?
2011-08-05 17:55:35+0000 <arbrandes> antoviaque, ok for monday :)
2011-08-05 17:55:48+0000 <antoviaque> yes, otherwise the borders are not 
smooth, and it shows
2011-08-05 17:56:03+0000 <arbrandes> agreed, that's the main problem with png8
2011-08-05 17:56:20+0000 <antoviaque> also I think we can increase to 18fps, to 
be slightly higher than what the eye can see
2011-08-05 17:56:28+0000 <antoviaque> since we can't use blur
2011-08-05 17:57:03+0000 <antoviaque> for the tricks: posterize, plus pngcrush 
(available via apt-get)
2011-08-05 17:57:29+0000 <arbrandes> I had tried pngcrush before, on the raw 
pngs it had very little effect
2011-08-05 17:57:47+0000 <antoviaque> on a posterized one I gained about 100KB
2011-08-05 17:57:48+0000 <arbrandes> The key seems to be posterize
2011-08-05 17:57:51+0000 <antoviaque> yep
2011-08-05 17:57:59+0000 <arbrandes> Any special parameters?
2011-08-05 17:58:09+0000 <antoviaque> nope, I used the vanilla settings
2011-08-05 17:59:49+0000 <tartarugafeliz> so I finished slicing and animating 
all the cards, do you think you have enough for the weekend?
2011-08-05 18:00:04+0000 <arbrandes> can't seem to find it in the gimp menus, 
antoviaque, got a hint? :)
2011-08-05 18:00:18+0000 <antoviaque> let me see
2011-08-05 18:00:36+0000 <antoviaque> Tools -> Color Tools
2011-08-05 18:01:06+0000 <arbrandes> tartarugafeliz, cool thanks!
2011-08-05 18:01:07+0000 <antoviaque> You have to play with the cursor to get 
one that seem ok
2011-08-05 18:01:12+0000 <antoviaque> I had good results around 30
2011-08-05 18:01:18+0000 <arbrandes> antoviaque, thanks, was looking in the 
filters menu :/
2011-08-05 18:01:20+0000 <tartarugafeliz> :D
2011-08-05 18:01:40+0000 <antoviaque> but it depends on the colors gimp choses
2011-08-05 18:01:55+0000 <antoviaque> arbrandes: yep, I always get confused in 
gimp's menus : )
2011-08-05 18:01:56+0000 <arbrandes> tartarugafeliz, at what fps did you 
generate the images?
2011-08-05 18:02:02+0000 <antoviaque> 18 fps
2011-08-05 18:02:08+0000 <arbrandes> ah, ok :)
2011-08-05 18:02:10+0000 <antoviaque> :)
2011-08-05 18:02:19+0000 <tartarugafeliz> 18
2011-08-05 18:02:25+0000 <tartarugafeliz> he asked MEEE! :P
2011-08-05 18:02:31+0000 <arbrandes> hahahahhaha
2011-08-05 18:03:06+0000 <antoviaque> hehe - if it's wrong at the end arbrandes 
beat me up, but I thought it was worth moving forward
2011-08-05 18:03:27+0000 <arbrandes> Gimp posterize: "This tool is designed to 
intelligently weigh the pixel colors of the selection or active layer and 
reduce the number of colors while maintaining a semblance of the original image 
characteristics"
2011-08-05 18:03:38+0000 <arbrandes> Makes complete sense to use it
2011-08-05 18:03:55+0000 <arbrandes> It's what I was doing with PNG8, but 
without losing anti-aliasing at the edges
2011-08-05 18:03:58+0000 <arbrandes> good catch
2011-08-05 18:04:11+0000 <antoviaque> yup - that's also what you get with an 
index, but it's only on PNG8
2011-08-05 18:04:15+0000 <antoviaque> exactly : )
2011-08-05 18:17:52+0000 <arbrandes> tartarugafeliz, for 2bto3_1 there are 2 
folders, 12fps and 12fps_blur, which one should I use?
2011-08-05 18:18:37+0000 <tartarugafeliz> 12fps sorry its really confusing, 
I'll erase the other folders
2011-08-05 18:19:00+0000 <arbrandes> wait wait
2011-08-05 18:19:04+0000 <arbrandes> it looks like it's 12fps_blur
2011-08-05 18:19:13+0000 <arbrandes> that's the one that has 18 frames
2011-08-05 18:19:19+0000 <arbrandes> and I don't see any blur :)
2011-08-05 18:19:25+0000 <arbrandes> tartarugafeliz, ^
2011-08-05 18:20:34+0000 <tartarugafeliz> yes its the same thing twice, you can 
use the blur one
2011-08-05 18:21:28+0000 <arbrandes> ok, thanks 
2011-08-05 18:22:32+0000 <antoviaque> tartarugafeliz: actually I just noticed 
that the last frame on this one is empty
2011-08-05 18:22:42+0000 <tartarugafeliz> you can delete
2011-08-05 18:22:46+0000 <tartarugafeliz> the last picture
2011-08-05 18:22:52+0000 <tartarugafeliz> its a bug I don't get it
2011-08-05 18:23:09+0000 <antoviaque> tartarugafeliz: yes but then there is 
only 17 of them in the first animation
2011-08-05 18:23:17+0000 <arbrandes> you're right, I hadn't checked that
2011-08-05 18:23:59+0000 <antoviaque> probably not very important though
2011-08-05 18:24:32+0000 <antoviaque> and the other dir has the last frame ok
2011-08-05 18:24:41+0000 <antoviaque> (the one without blur)
2011-08-05 18:24:43+0000 <tartarugafeliz> its just that sometimes after effects 
sends the last frame 2x
2011-08-05 18:24:58+0000 <antoviaque> ah no, it's the same sorry
2011-08-05 18:25:02+0000 <tartarugafeliz> and sometimes not, but its ok, I can 
create the 18 if its a code problem
2011-08-05 18:25:10+0000 <antoviaque> don't think so
2011-08-05 18:26:14+0000 <arbrandes> No, not a code problem
2011-08-05 18:26:28+0000 <tartarugafeliz> done, I fixed
2011-08-05 18:26:36+0000 <tartarugafeliz> its all organized now sorry for that
2011-08-05 18:26:39+0000 <tartarugafeliz> :)
2011-08-05 18:26:39+0000 <arbrandes> Ok, even better, thanks :)
2011-08-05 19:25:19+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-05 20:12:34+0000 <arbrandes> tartarugafeliz, don't know if you're still 
up, but something's not right with the dimensions of the images in the 
sequences; they're too big by around 10%.  I'd already noticed this with some 
of the later slices, and I'm thinking that maybe this is a problem with the 
settings you're using.
2011-08-05 20:12:48+0000 <arbrandes> I'm going to post this in the ticket
2011-08-05 20:15:01+0000 <arbrandes> Just so you can check later on, the 
dimensions of the board + side bar as currently implemented are: 993px width, 
615 height.
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