https://issues.apache.org/bugzilla/show_bug.cgi?id=43411





--- Comment #7 from [email protected]  2009-01-04 10:50:17 PST ---
tja - somehow you might be right. and i might collect the data and construct a
simplified case for their big bugbase. However:
- do we keep our bugs open for sun's ?
- i studied the values going into graphics2d: the glyphvector holds only
float-values, and the scale given previously just holds float-precision.  so
when the path-elements are finally converted to their internal
coordinate-system to have the scan-lines probing the outlines, it doesnt have
enough 'resolution' to produce correct results.
- it is an interesting mind-puzzle to imagine if there is a constallation, in
which the scale-value with just float-precision is the 'correct' value. This
might exist, but it is (i assume) far away from our test-case: we have scaling
in the font-size and in the canvas, and both influence the rasterizer. 

i would close this until someone comes up with another example.


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