https://issues.apache.org/bugzilla/show_bug.cgi?id=43411
--- Comment #7 from [email protected] 2009-01-04 10:50:17 PST --- tja - somehow you might be right. and i might collect the data and construct a simplified case for their big bugbase. However: - do we keep our bugs open for sun's ? - i studied the values going into graphics2d: the glyphvector holds only float-values, and the scale given previously just holds float-precision. so when the path-elements are finally converted to their internal coordinate-system to have the scan-lines probing the outlines, it doesnt have enough 'resolution' to produce correct results. - it is an interesting mind-puzzle to imagine if there is a constallation, in which the scale-value with just float-precision is the 'correct' value. This might exist, but it is (i assume) far away from our test-case: we have scaling in the font-size and in the canvas, and both influence the rasterizer. i would close this until someone comes up with another example. -- Configure bugmail: https://issues.apache.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
