Hi everyone,
I've found a radial gradient implementation that is about 2x faster
(according to my very limited measurements) than the one in batik 1.7
(and than the one in the JDK). If anyone is interested, I have
attached the code. There's still a part missing if the focus is close
to or outside the circle, but I'm too tired right now to write it up.
Cheers,
-- Ulf
/*
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
private void cyclicCircularGradientFillRaster(int pixels[], int off,
int adjust,
int x, int y,
int w, int h)
{
// constant parts of X, Y coordinates
final float constX = (a00*x) + (a01*y) + a02;
final float constY = (a10*x) + (a11*y) + a12;
// used to index pixels array
int indexer = off;
// incremental index change for pixels array
int pixInc = w+adjust;
float d2 =
(focusX-centerX)*(focusX-centerX)+(focusY-centerY)*(focusY-centerY);
float r2 = radiusSq;
if (d2 >= r2) {
throw new RuntimeException();
}
float c = d2 - r2; // d2 < r2 => c < 0, so the sqrt is always
well-defined
float dX = a00;
float dY = a10;
// for every row
for (int j = 0; j < h; j++) {
// user space point; these are constant from column to column
float X = (a01*j) + constX;
float Y = (a11*j) + constY;
float vX = (X-focusX)*(focusX-centerX);
float vY = (Y-focusY)*(focusY-centerY);
float b = vX+vY;
float db = dX*(focusX-centerX)+dY*(focusY-centerY);
float aX = (X-focusX);
float aY = (Y-focusY);
// for every column (inner loop begins here)
for (int i = 0; i < w; i++) {
float a = aX*aX + aY*aY;
float g = (float) (a / (-b + Math.sqrt(b * b - a * c)));
// store the color at this point
pixels[indexer + i] = indexIntoGradientsArrays(g);
// incremental change
b += db;
aX += dX;
aY += dY;
} //end inner loop
indexer += pixInc;
} //end outer loop
}
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