Oliver Heuschele created BATIK-1190:
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             Summary: Prevent pixelated image textures
                 Key: BATIK-1190
                 URL: https://issues.apache.org/jira/browse/BATIK-1190
             Project: Batik
          Issue Type: Improvement
          Components: SVGGraphics2D
    Affects Versions: 1.9
            Reporter: Oliver Heuschele
         Attachments: after_patch.png, bevor_patch.png, use_full_texture.patch

I run into a problem with image textures by using the SVGGraphics2d 
implementation. In my scenario i paint the SVG relatively small, because the 
data source provides size informations in centimeters. The scale is defined at 
the beginning of the painting process and is set in the SVGGrahics2d object. 
The problem is that the SVGTexturePaint scales down the textures with the 
unscaled size informations of the target box, so image data get lost. The 
upscaling of the SVG results in pixelated textures.

My proposal is to introduce a rendering hint, which adds only a scale tag to 
the texture image and keep the hole image data. So a later scaling will not 
destroy the textures.

A patch file is added, the 'rescaleTexture' switch should be set with a hint.



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