>>>>> "TD" == Thomas E Deweese <[EMAIL PROTECTED]> writes:
>>>>> "MA" == ma zhenduo <[EMAIL PROTECTED]> writes: >>> Are you using the bridge module for that? MA> I am not extend the svg tag so I am not entend the bridge module. TD> But it sounds like you are using the existing bridge to TD> build your GVT GraphicsNodes. Correct? >>> I need more details on what your filter looks like to answer that >>> question. MA> I have not a good idea about how to a graphics-node look like MA> being selected. So, I change the fill color by MA> feSpecularLighting. As the lower source, I create a filter and MA> add the SpecularLightingRable8Bit object. The following is a fairly expensive filter but it puts a very nice blue halo around any object (even objects that have semi-transparent parts). <!-- Gives a nice blue halo around any object... --> <filter id="highlight" filterRes="200"> <!-- Create an object mask --> <feComponentTransfer result="mask" in="SourceGraphic"> <feFuncA type="linear" slope="10"/> </feComponentTransfer> <!-- Soften the mask edges a bit --> <feGaussianBlur stdDeviation="3" result="mask"/> <!-- Create a blue halo around mask --> <feGaussianBlur in="mask" stdDeviation="5"/> <!-- this colors the halo --> <feComponentTransfer result="highlight"> <feFuncR type="linear" slope="0" intercept="0"/> <feFuncG type="linear" slope="0" intercept="0"/> <feFuncB type="linear" slope="-1" intercept="4"/> <feFuncA type="linear" slope="1.5" intercept="0"/> </feComponentTransfer> <!-- Put the parts togeather --> <feComposite in="highlight" in2="mask" operator="out" result="surround"/> <feComposite in="SourceGraphic" in2="surround" /> </filter> --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]