Hello!

I need to prepare screenshots of my application. I choosed batik to generate those screenshots using SVGGraphics2D and
drawing lines, circles etc on it. Everything was just fine, until now. I need to load one svg file, combine it with lines, circles etc
and save it in the svg format. I thought it will be simple, create JSVGCanvas and call paintComponent(svggraphicsgc). I got my lines, circles
etc but no loaded svg image. Then I realized that batik uses different threads to load and process svg. So I added listeners and
combinanation of wait/notify to wait until image will be ready. It didn't help, I still don't see svg image. The question is how can I load
svg file, resize it a bit and save with other graphics into new svg file?
Could someone give an advise?


Thanks!
Sergiy

--- listener ---
logo.addGVTTreeRendererListener(new GVTTreeRendererAdapter() {
               /**
                * Called when a rendering started.
                */
               public void gvtRenderingStarted(GVTTreeRendererEvent e) {
                   System.out.println("gvtRenderingStarted");
               }

               /**
                * Called when a rendering was completed.
                */
               public void gvtRenderingCompleted(GVTTreeRendererEvent e) {
                   System.out.println("gvtRenderingCompleted");
                   synchronized (logo) {
                       logo.notify();
                   }
               }
           });

---- saving ----
SVGGraphics2D svgGenerator = new SVGGraphics2D(document);
GenerateScr test = new GenerateScr();
test.paintComponent(svgGenerator);
test.paintSvgLogo(svgGenerator);
test.waitWhenRenderingComplete();
boolean useCSS = true;
try {
Writer out = new OutputStreamWriter(System.out, "UTF-8");
svgGenerator.stream(out, useCSS);
} catch (UnsupportedEncodingException e) {
e.printStackTrace(System.err);
} catch (SVGGraphics2DIOException e) {
e.printStackTrace(System.err);
}


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