Greg Steele wrote:
I've been trying to track down a major memory leak in my app. After
creating a very simple test app, I was able to determine that setting
canvas.setDocumentState(JSVGCanvas.ALWAYS_DYNAMIC) was somehow causing
unused objects to remain on the heap after I removed the canvas from the
container. The memory leak goes away when I leave the canvas static; I can
close and reopen the same SVG doc indefinitely.
Perhaps, I'm not closing the canvas correctly? Currently, I just remove it
from its parent container.
FWIW, my application uses a different JSVGCanvas for each image
displayed and we don't see any leaking memory after loading
several images.
Are you sure that you're not retaining a reference to some object somewhere
that might indirectly reference the JSVGCanvas?
FYI here's what we invoke when discarding a JSVGCanvas object:
canvas.stopProcessing();
canvas.dispose();
Try adding one or both of those when you discard to see if that helps...
just a wild guess.
-Archie
__________________________________________________________________________
Archie Cobbs * CTO, Awarix * http://www.awarix.com
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