Hi Alex,

"Alex Chew" <[EMAIL PROTECTED]> wrote on 11/24/2006 04:31:54 AM:

>  For sake of simplification, I set svg attribute, 
>   viewBox = "103.75 -30.5 0.5 0.2"
>   height = "600"
>   width = "800" 
>  then, I changed viewBox to realize zoom and pan.

   This can be an expensive way to do zoom and pan. It would be better
to adjust a transform on a 'g'.

> I tried to convert screen points to world coordinate, but i could not 
make it be
> accurate.

   It is problematic to try and reproduce the SVG renderer's calculations
of coordinate system mapping.  I would strongly suggest using the
SVG method, "getScreenCTM",  to get the mapping from the local coordinate
system of an element in the document to screen pixels (such as returned
by getClientX/Y).

>  It  seems number formate in javascript make such error. code fragment, 
>  pointx = parseFloat(evt.getClientX());
>  pointy = parseFloat(evt.getClientY());
>  px = pointx/this.currentScale/this.ratioX;//translate screen point to 
world one
>  py = pointy/this.currentScale/this.ratioY;//translate screen point to 
world one 
>  worldx = this.viewBoxX;
>  worldy = this.viewBoxY;
>  markx = worldx+px;
>  marky = worldy+py; 
> What intrest me is when I look insight I found that markx is accurate 
while marky not.
> Would you please show me a hand?
> Any advice are appreciated.
> Thanks again
> Alex

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