On Mon, 2008-09-15 at 00:13 +0100, Helder Magalhães wrote:
> > The cpu load is 100%, as if the's a tight loop somewhere in batik
> > animation implementation. When the animation is over, cpu load is
> > correctly 0%.
>
> Well, I wouldn't call it a tight loop. As you may notice, in
> Squiggle's general preferences ("Edit" menu, "Preferences..." option,
> "General" tab) there's an option to control "Animation rate limiting".
>
That could be, but anyway it's a bug.
What I suppoe, is that since the animation is very simple, the animation
engine can compute a lot of frame per seconds, and this loads the cpu up
to 100%
I tried putting a FPS limit to 25, and the cpu load went down to 0%
Should I fill in a bug report?
---------------------------------------------------------------------
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]