On Mon, 2008-09-15 at 00:13 +0100, Helder Magalhães wrote:
> > The cpu load is 100%, as if the's a tight loop somewhere in batik
> > animation implementation. When the animation is over, cpu load is
> > correctly 0%.
> 
> Well, I wouldn't call it a tight loop. As you may notice, in
> Squiggle's general preferences ("Edit" menu, "Preferences..." option,
> "General" tab) there's an option to control "Animation rate limiting".
> 

That could be, but anyway it's a bug.

What I suppoe, is that since the animation is very simple, the animation
engine can compute a lot of frame per seconds, and this loads the cpu up
to 100%
I tried putting a FPS limit to 25, and the cpu load went down to 0%

Should I fill in a bug report?



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