> But the question is, why are you rotating the whole with the anchor > point (centerX, centerY) in the codes: >>> renderingTransform.rotate(-angle, centerX, centerY); > what should this point be in this case??? I removed them and do the > rotation by renderingTransform.rotate(-angle) and it seems to work too, > why is that?
I'm not properly following this thread, but I believe this is a generic approach which can also to be used when the canvas has suffered rotation - try playing with Ctrl+right click and drag in Batik Squiggle, for a working example. Of course you may probably avoid this if you don't intend to support rotation: a minor performance improvement versus a potential loss of functionallity. ;-) Hope this helps, Helder Magalhães --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
