Hi,

for a small java game I would like to pre-render SVG Animations into BufferedImages. Rendering should run in the same thread, without using classes which starts an own thread like the UpdateManager.

How can I apply the animation manually on the tree?

This is the code I'm using at the moment:

       //load image
       String parser = XMLResourceDescriptor.getXMLParserClassName();
       SAXSVGDocumentFactory f = new SAXSVGDocumentFactory(parser);
Document doc = f.createDocument(findFile(pFilename).toString());
       UserAgentAdapter userAgent = new UserAgentAdapter();
       BridgeContext ctx = new BridgeContext(userAgent);
       GVTBuilder builder = new GVTBuilder();

       GraphicsNode gvtRoot = null ;
       try {
           ctx.setDynamicState(BridgeContext.DYNAMIC);
           gvtRoot = builder.build(ctx, doc);
       }
       catch (BridgeException e) {
           new IOException("Error loading svg image", e);
       }

       //draw static image
       Graphics2D graphics = (Graphics2D) pGraphics.create();
       graphics.transform(mTransformation);
       gvtRoot.paint(graphics);


Thanks in advance,
Oliver



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