Hello,
I'm having a bit of a problem with update manager failing. On a faster
computer there seems to be no problem but on a slower computer update
manager seems to fail. It seems like there is an interruption to update
manager so it fails thus not updating my canvas. I always thought that
update managers runnables are put into a queue and gets called when one is
finished.
my code is as follows:
Vector finalDrawingLayers = drawingLayers;
Vector finalLayerSetLayers = layerSetLayers;
SwingWorker worker = new SwingWorker(){
public Object construct() {
try {
finalDrawingPanel.getUpdateManager().getUpdateRunnableQueue().invokeAndWait(new
Runnable(){
public void run() {
if (!finalIsFirstLoad) {
updateLayers(finalDrawingLayers);
//layers to turn off
updateLayers(finalLayerSetLayers);
//layers to turn on
} else {
updateLayersOnLoad(finallayerstorender);
}
}
});
} catch (InterruptedException ie) {
ie.printStackTrace();
}
return null;
}
public void finished() {
renderColoring();
}
};
worker.start();
updateLayers and updateLayersOnLoad just iterate through the vector turning
on/off visibility of the svg element.
I thought it might be because its using invokeandwait but
interruptedexception is never thrown. Could it be because its inside a
swing worker?
Any help is much appreciated. Thanks.
vyang
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