Hi David, I'd highly recommend using SMIL [1] to achieve those animated effects (which should feel more intuitive and/or designer friendly) or, in alternative, manipulate the DOM directly using Java [2] - faster - or JavaScript [3] - slower but with lots of utility libraries available.
Given your narrowed question I'm assuming you've already taken a good look at the documentation, but I still didn't quite understand what does the "animated background" stand for, as well as what the main animation looks like. An example (maybe a small video recording, though a textual explanation will also work) might help understanding what is the desired goal and, so, receiving better feedback. Cheers, Helder [1] http://www.w3.org/TR/SVG11/animate.html [2] http://xmlgraphics.apache.org/batik/using/scripting/java.html [3] http://xmlgraphics.apache.org/batik/using/scripting/ecmascript.html Em 10/03/2014 16:06, "David Delbecq" <de...@meteo.be> escreveu: > Hello, > > we have developped a swing application that uses batik as it's main > rendering interface, mainly because it was a vector based application. This > application has an animation button, where, frame after frame, we change > the content of the svg tree, mainly by raplacing a whole subtree. This > basicaly look like this > > setCurrentFrame(int frame){ > SVGElement newChild = getSVG(frame); > element.replaceChild(oldChild,newChild); > oldChild = newChild(); > } > > called in a loop. The best we achieve is 12fps this way. If we remove the > animated background, we go up to 19fps. It's simplified, the real operation > are done using a Runnable added to the updatequeue of batik, so visual is > up to date. > > My problem is that batik recalculates, for newChild, the GVT, which is > obviously needed to display the SVG on the JSVGCanvas. Profiling operation > show most of my time (~80%) is spent in GVT builder. Is there some way to > tell batik to remember "newChild" so that, next time (next loop) i reinsert > newChild, it doesn't need to rebuild the GVT tree but can reuse the > previous one? > Do you have any recommandation on how to handle animations with better > performances? > > thanks for help > > David Delbecq > >