Thanks, Walter, I had thought of that, and I'm trying to avoid a tgi - I think David is on the right track, but still I'm having problems with it.
Tony 2008/5/1 Walter Hansen <[EMAIL PROTECTED]>: > You could have a tgi script look to see if their all present and if not > insert blank files for the missing ones. Just an idea. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf > Of Tony White > Sent: Wednesday, April 30, 2008 5:44 PM > To: [email protected] > Subject: Re: [Bayonne-devel] How to test for the existance of an audio file > > Thanks David, > > So there is no way, other than jumping into a TGI script, to test for > an audio (or other) file's existance, so that a decision can be made > if a file is not present? Do you think it feasible that an external > TGI script is run after every keypress as a caller makes choices? Or > is it better to run one TGI script at the start of the call, to > populate an array with ALL possible files' presence or absence? The > files may run into the tens of thousands! so it would be a VERY big > array - and would be at least four-dimensional. And as the system is > dynamic, files may appear, or disappear from one call to the next. > > Tony > > 2008/5/1 David Sugar <[EMAIL PROTECTED]>: > > There is a "play.one" option, that plays the first file that is found, and > > only one, out of a list. There is a "play.any" I think, that plays any > that > > can be found and skips any not found in a list. The default is to abort > if > > not found. > > > > > > > > Tony White wrote: > > > > > Hi David and all, > > > > > > In bayonne script, if I list several files to play eg. > > > > > > play %1 %2 %3 ...... > > > > > > ...where %1, %2, %3 etc. variables have been set to file1.au, > > > file2.au, file3.au ..... > > > > > > so long as all three files exist on disk, then all is well. BUT if, > > > for example, file1.au doesn't exist, then the play will abort - > > > without playing the rest of the files. > > > > > > The files are dynamically generated outside the bayonne environment - > > > and may sometimes be missing. So I am stuck on how to test within a > > > script that a file exists before attempting to play it - and indeed to > > > substitute a 'default' file instead. > > > > > > The only way i can see is to jump out into a TGI - but is there > > > already a way to test this? And if not, maybe this would be a > > > possible test to include in the next version? > > > > > > Oh - and before I get the suggestion: > > > play %1 > > > play %2 > > > play %3 > > > .... > > > > > > yes, that works insofar as playing all files, even if one is missing > > > - but there is a 'step' delay between each 'play' statement - which I > > > want to avoid... and there seems to be no way to see if a file is > > > missing so as to be able to substitute a 'default' file instead. > > > > > > Thanks, > > > > > > > > > -- > Tony White > > > _______________________________________________ > Bayonne-devel mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/bayonne-devel > > > > _______________________________________________ > Bayonne-devel mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/bayonne-devel > -- Tony White _______________________________________________ Bayonne-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bayonne-devel
