Take a look at the sdl package for OpenEmbedded, it's always a good
place to reference for cross compiling quirks.

https://github.com/openembedded/oe-core/tree/master/meta/recipes-graphics/libsdl

On 04/11/14 17:48, Andrew Henderson wrote:
> I build SDL1.2 natively on the BBB for BeagleSNES.  I use the
> framebuffer for video, ALSA audio, and the joystick subsystem without
> any issue.  I have not tried the X11 video target because I have only
> worked with the framebuffer, but there isn't a reason why it would not
> work just as well.
> 
> There is currently no framebuffer target in 2.0.  I have added a
> rudimentary BeagleBone Black video target to my 2.0 codebase as I
> continue to work on getting the kinks worked out of the SGX-based OpenGL
> ES on the framebuffer with the 3.17 kernel.  With the features of the
> BBB still in flux, I would stick with 1.2 for your development for now.
> 
> Disable as much of SDL as you can via the configure script when you
> build natively.  I don't remember having to enable swap to build SDL,
> though I definitely have to enable it to build BeagleSNES natively.  I
> had to pull in a few dev packages to get the headers that I needed to
> build SDL, but it has been so long since I have done it that I don't
> remember which ones.
> 
> Andrew
> 
> On Sunday, November 2, 2014 5:04:59 PM UTC-5, abald...@gmail.com wrote:
> 
>     Hi,
> 
>     I've been trying to setup my cross-compile tool chain for
>     programming on the BBB through a Linux Mint box with Eclipse running
>     in VMPlayer. So far I've been able to configure almost all the
>     needed components properly to cross-compile and deploy
>     using g++-4.8-arm-linux-gnueabihf (for some reason the non 'hf'
>     version doesn't work-- I admit I am still trying to differentiate
>     between the various flavors of arm out there that are represented by
>     the compilers).
> 
>     However, I can't seem to quite get/find a cross-complied version of
>     the SDL lib (I know SDL2) doesn't work on the BBB.
> 
>     I found this <http://how-to-build-for-arm.wikispaces.com/sdl> page
>     with some instructions, but it doesn't seem to work quite right for
>     me either. Further, I know there is a version of SDL 1.2 that can be
>     apt-get from the BBB itself-- but of course this doesn't help when
>     wanting to try to cross-compile rather than compile directly on the BBB.
> 
>     Lastly, though I've been able to find some rather easy/straight
>     forward instructions for the Raspberry Pi
>     <http://www.raspberrypi.org/forums/viewtopic.php?f=67&t=39667>, I
>     can't seem to find anything comparable for the Debian version of BB.
> 
>     Does anyone happen to have any recommendations or suggestions?
> 
>     Thanks-
> 
> -- 
> For more options, visit http://beagleboard.org/discuss
> ---
> You received this message because you are subscribed to the Google
> Groups "BeagleBoard" group.
> To unsubscribe from this group and stop receiving emails from it, send
> an email to beagleboard+unsubscr...@googlegroups.com
> <mailto:beagleboard+unsubscr...@googlegroups.com>.
> For more options, visit https://groups.google.com/d/optout.


-- 
  Jack Mitchell (j...@embed.me.uk)
  Embedded Systems Engineer
  Cambridgeshire, UK
  http://www.embed.me.uk
-- 

-- 
For more options, visit http://beagleboard.org/discuss
--- 
You received this message because you are subscribed to the Google Groups 
"BeagleBoard" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to beagleboard+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to